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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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@Schlechter Pfennig
Ok, I can confirm you examination! Great find! ![]() ![]() |
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#2 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#3 |
Sea Lord
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Had a quick look into the other planes and found some which had missing materials, as well as materials with higher numbers than the nodes:
TU2, B17 Bomber, Blenheim Fighterbomber, Wellington Bomber,Avenger Bomber, Swordfish Torpedobomber, Vildebeest Torpedobomber Added the fix to the next patch! ![]() |
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#4 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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detached rudder:
![]() unconnected cables (see cursor): ![]() |
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#5 |
Sea Lord
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@Schlechter Pfennig
Which ship model and which sub? Type IX conning number 1? Never saw this! ![]() |
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#6 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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![]() Quote:
![]() Type IXB, Turm 1. Also, take a look at NKLSS_Hansa. Chunk 2 and 6 are texture names, and are calling the same texture, but only chunk 2 has an embedded image. Along with that, chunk 15 and 18 (haven't checked all of them) calls out both texture chunks, and I have no idea if that's a problem, especially when one of the two is missing its embedded image. I think all the sea and air units need to be double-checked for duplicate and/or missing textures, embedded images and missing materials. If you like, I'll start with the air units. |
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#7 |
Sea Lord
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With the problems with missing Materials I am with you that it produces ctd. But for the missing textures I dont think so. I created new models and user this method to reduce memory consumption. Why having the same texture twice?
I never had any problems in my testings... With the airfolder I am done... would be a great help if you habe the time to look into the ships backwards on. I will start with the first ones. |
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