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Old 03-06-18, 12:46 PM   #1
xevilpetex
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For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.

I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.

I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.

Just running also work equally well in deep or shallow water.
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Old 03-06-18, 04:13 PM   #2
Rufus Shinra
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Originally Posted by xevilpetex View Post
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.

I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.

I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.

Just running also work equally well in deep or shallow water.
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.
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Old 03-07-18, 09:48 AM   #3
xevilpetex
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Originally Posted by Rufus Shinra View Post
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.
From the Soviets their longest duration heavy weight torpedo runs about 14:30 which is obviously longer than the air dropped ones but it also uses up a decent amount of time getting to you in the first place unless you are right on top of the sub that fired it.


Mk48's on the other hand do in fact chase you forever but they also change depth during their circle search and will reacquire from a long way off.
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Old 03-12-18, 02:34 PM   #4
Capt. Morgan
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Originally Posted by xevilpetex View Post
...I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes...
Or if there are SS-N-14 capable ships and/or multiple aircraft hunting you, and you need to get to quiet running asap.
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