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Just bought Cold Waters...
What mods (other than the reduce visibility one) should I get?
Already downloaded and printed off the manual. Anything else I need to know? :D |
I like the Enhanced Navigation Map (http://www.subsim.com/radioroom/down...o=file&id=5265), It gives you more detailed depth information when in the strategic map.
You’re probably got your hands full learning how to fight the Los Angeles right now, but once you have, there’s the New Playable Subs & More mod (http://www.subsim.com/radioroom/showthread.php?t=231690). It’ll let you play a large number of other nations subs, and there are 3 campaigns as a Soviet Commander |
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https://github.com/CaptainX3/CW-Playable-Subs |
Thanks guys!
Just need a tip for evasion.. After I have evaded a torpedo and hauling away at flank speed, the torpedo has gone into circle mode. I am quite a good distance away, and the torpedo requires me before hunting me down. (Which I evade again) Any advice to avoid this from happening? |
I use the big-screen map in those situations because I can tell distances. I go silent and stay 8-10 kyds away. I am not sure of the minimum distance since depth, layers, self noise I am just not positive about. But, it seems to work.
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Radically change depth the instant the torpedo loses its lock. Use the keyboard ( hold S+E for full planes/balast up or W+C for full down, and X to level off), you want to be above or below its seeker cone when it comes around. Repeat until the torp looses you then stay at that depth until you're safely clear (2~4 Kyds). I also find evasion is easier in map view.
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That is what I am trying to shake loose. |
Yeah, that'll happen. A gimmicky way is to be in the middle of the circle searching torpedo such that it always circles around you. It's advised to this at an opposite depth of that of the torpedo's (i.e. it's shallow, you're deep).
I have generally not been able to shake a circle search torpedo and then put enough distance between me and it before it comes back around on its circle. If you shake it, you could launch a MOSS in hopes the circle search torpedo will go after that, but it could lock on to you on another leg of its search pattern. Hopefully you'll be far enough away at that point that it won't lock back on. |
There is also the SAS* torpedo dodge, which involves closing in with the enemy boat and shaking lock at the right time and position to give back the present and save millions worth of taxpayer money.
*Special Accountant Service |
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Have a look at J.T's torpedo evasion video, he explaines it better than I. youtube.com/watch?v=hvrrd9ivnYo |
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.
I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo. I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes. Just running also work equally well in deep or shallow water. |
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Mk48's on the other hand do in fact chase you forever but they also change depth during their circle search and will reacquire from a long way off. |
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Got Cold Waters
Killerfish, yet again, has made an amazing game.
:salute: |
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