SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-18-18, 06:13 PM | #2341 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-18-18, 06:42 PM | #2342 |
Watch
Join Date: Feb 2016
Location: Chicago, Illinois
Posts: 25
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Thank you very much vdr1981.
I will continue with the new campaign. I continue to be excited about your mega mod! |
02-19-18, 03:54 PM | #2343 |
Swabbie
Join Date: Jul 2014
Location: Netherlands
Posts: 6
Downloads: 13
Uploads: 0
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Hi, I just installed SH5 with TWoS + Real Navigation + Enigma.
I went out to the Danzigbay yesterday and saved at around 04:00 when I got smoke on the horizon. Today I went closer and when I could see the flag and mast, although small, and I tried to guess the distance. Could see the ship had 2 smoke stacks and tried to find a ship that looked like it. But the problem was that I could not press the "send mast height to tdc" button. And looking online, it said I needed to lock first. But pressing X also didn't lock. What can I do best? Reload from 04:00, or can't the game handle saves when enemies are in the area? Or can I "unstuck" my buttons or something? Thank you. (And how do I keep the luftwaffe away? :P) |
02-19-18, 06:01 PM | #2344 |
Commodore
Join Date: Aug 2016
Location: Netherlands
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You cannot keep the Luftwaffe away that close to land.
Lock/break lock is done with space. Check keyboard layout with F1 and advanced mode with ctrl. Press shift ro see more help options.
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Last edited by Ashikaga; 02-19-18 at 08:47 PM. |
02-19-18, 06:11 PM | #2345 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Nik05
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3-4-5 Tutorials And Other Information Links In My Signature Below You need to press the space bar first to lock the target which will open the TDC. You can then send the mast height to the TDC from the recognition manual short cut key E. Lock/Break/Lock will only show if it is enabled from the Scopes Tab in the Options File Editor Viewer.
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02-19-18, 06:20 PM | #2346 | ||
Swabbie
Join Date: Jul 2014
Location: Netherlands
Posts: 6
Downloads: 13
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I did do a fast test round, before this one. And then pressing spacebar opened up the "weapon commander"? window, pressing X would lock on target. Or maybe it was the other way around, tried pressing both.
But neither one of them worked today, spacebar or x. What could be wrong? (Tracking the ship also let the weapon command give some estimation of the ships course, can I disable this? I would like to this myself and the information looked totally wrong, 4000 Kts etc...) Quote:
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02-25-18, 09:43 PM | #2347 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
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hydrophone
Am I correct in understanding that when having just sunk a freighter and moving away under water the sound guy calls it a freighter fast speed moving away in medium distance and not any wreckage ? Since he should not really call a contact a contact when it is clearly the ship I just sunk....
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02-26-18, 07:12 AM | #2348 | |
Navy Seal
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Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-26-18, 08:27 AM | #2349 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
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Okay!
Next question. Just got ordered by BdU to investigate a contact outside of my patrol area. Area: AN0286 200 km. Contact 55° 37'N 7° 3'W... That is well outside my 200km range. Can this hurt my ongoing 48hrs patrol timer? As in... Wil my timer restart because I left my patrol area? .
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02-26-18, 09:30 AM | #2350 | |
Navy Seal
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Read here more about campaign and mission timers...http://www.subsim.com/radioroom/show...postcount=3816 (from FAQ and Gameplay tips)
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-26-18, 10:15 AM | #2351 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
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Well then they are quite stupid since I am out of ammo fully which they should know from my status report so I can only do covert intelligence gathering until the patrol ends. Or until I go home to end the patrol early or refit at Helgoland.
the link you posted however does not tell me if my 48hrs Patrol timer stops or does not stop when leaving my patrol area at the orders of BdU. No new area has been assigned. And I want to prevent getting stuck in a patrol. 1939 I did 4 patrols. This is the first of 1940 (26-01-1940)
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Last edited by Ashikaga; 02-26-18 at 10:31 AM. |
02-26-18, 10:29 AM | #2352 | |
Navy Seal
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Quote:
All SH games are basically pretty much the same in it's core and they have it's own way how they are dealing with things.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-26-18, 11:08 AM | #2353 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
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Well what can I say... Die hard simmer here. Who likes advanced AI hahahahahahaha
If I knew how to I would mod the entire BdU experience so they react to more than just status report and contacts, as well as give you rtb or refit orders if you are out of ammo and send a status report. But I am fairly new to this modding business so so far all I managed to do is tweak some settings and add some Rammstein to the gramophone and edit a few .dds files.
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02-27-18, 01:13 AM | #2354 |
Commodore
Join Date: Aug 2016
Location: Netherlands
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Came across a strange glitch just now. Cook is fully motivated but special meal is unclickable and counting down. When the counter reaches zero the special meal is still unclickable and the countdown starts again.
Any info on that?
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02-27-18, 05:42 PM | #2355 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
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bug with automated scripts
I apparently saved a game with a search Pattern automation active and now evey savegame I open has that script active, even games I saved before ever using automation. Now how do I get rid of it so the games start up normally again? Without immediate dive and hydrophone commands....
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