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Old 01-28-18, 05:47 PM   #1
mkiii
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Join Date: Sep 2007
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not much to update, limited time at the moment, fixed the telegraf needle, it now goes the right way, mesh needed mirroring in x before importing, had to do this with a lot of things, got a hatch position I am happy with (at last)
got a couple of glitches still, main one is inside the ct (need to modify the deck to sort this out) still a wip,
but small progress, is still progress I guess.
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Old 02-03-18, 07:57 PM   #2
mkiii
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So to get rid of the conning tower glitch I had to carve a hole in the deck, simple enough now I know how to do it, problem it destroys the uv`s, obvious really with hindsight, so learn how to do uv`s, not hard really, just time consuming, and skull crushingly boring, then channel 2 uv`s, took a while to figure this out because .obj can only have 1 set of uv`s, then bake an AO map for the new uv`s, few false starts here but got there in the end.
result


such a lot of work for a hole, the good bit was having to rebuild the hull again, because deleting mesh subsets keeps giving me errors. and to top it all off I have not tried it in game yet, so it may not even sort out the glitch, but we live in hope.
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Old 02-04-18, 06:52 AM   #3
vdr1981
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Old 02-05-18, 04:09 PM   #4
mkiii
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well the hole in the deck gets rid of the glitch, just needs to be bigger, I had to move the room ct to get a good position in the conning tower, so now I have to move the control room to match up again, and then all the other rooms to line up with them,
which would be a whole lot easier if they had put the hatches in the rooms, instead of in the hull.
but I think this is the last of the big works, after this its just small things.
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