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Old 01-22-18, 03:47 PM   #1
mkiii
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what does this sim use as positional reference for its 3d models?. in game everything seems to line up reasonably well, load it into goblin or gr2 editor
and things move out of position, makes no difference if its a stock model, or a modified model, things change position. so setting things up is a nightmare. you have as much chance of being right by pure guesswork as you do spending ages trying to get it right in the editor, or 3d modeling app.
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Old 01-28-18, 11:05 AM   #2
scissors
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Quote:
Originally Posted by mkiii View Post
what does this sim use as positional reference for its 3d models?. in game everything seems to line up reasonably well, load it into goblin or gr2 editor
and things move out of position, makes no difference if its a stock model, or a modified model, things change position. so setting things up is a nightmare. you have as much chance of being right by pure guesswork as you do spending ages trying to get it right in the editor, or 3d modeling app.


I can only imagine how difficult a time you are having , i imagine every little thing is like finding a needle in a haystack .
If it were easy someone would have done it already .
Much respect .
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Old 01-28-18, 05:47 PM   #3
mkiii
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not much to update, limited time at the moment, fixed the telegraf needle, it now goes the right way, mesh needed mirroring in x before importing, had to do this with a lot of things, got a hatch position I am happy with (at last)
got a couple of glitches still, main one is inside the ct (need to modify the deck to sort this out) still a wip,
but small progress, is still progress I guess.
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Old 02-03-18, 07:57 PM   #4
mkiii
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So to get rid of the conning tower glitch I had to carve a hole in the deck, simple enough now I know how to do it, problem it destroys the uv`s, obvious really with hindsight, so learn how to do uv`s, not hard really, just time consuming, and skull crushingly boring, then channel 2 uv`s, took a while to figure this out because .obj can only have 1 set of uv`s, then bake an AO map for the new uv`s, few false starts here but got there in the end.
result


such a lot of work for a hole, the good bit was having to rebuild the hull again, because deleting mesh subsets keeps giving me errors. and to top it all off I have not tried it in game yet, so it may not even sort out the glitch, but we live in hope.
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Old 02-04-18, 06:52 AM   #5
vdr1981
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Old 02-05-18, 04:09 PM   #6
mkiii
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well the hole in the deck gets rid of the glitch, just needs to be bigger, I had to move the room ct to get a good position in the conning tower, so now I have to move the control room to match up again, and then all the other rooms to line up with them,
which would be a whole lot easier if they had put the hatches in the rooms, instead of in the hull.
but I think this is the last of the big works, after this its just small things.
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