SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-18-18, 09:06 AM | #661 |
Engineer
Join Date: Mar 2017
Posts: 208
Downloads: 56
Uploads: 0
|
The game paused bug was fixed with inserting the [TimeCompression] section from a working SH3 installation into C:\...\Documents\wac\data\cfg\main. Namely RealTime=1 needs to be set.
|
01-18-18, 01:41 PM | #662 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
Downloads: 856
Uploads: 0
|
Kiel_canal_autopilot
I found this in WideScreensGUI 1920x1080 Ahnenerbe
Data/Menu/Patterns/Patterns2.mis & Patterns3.mis But it does not fit under 1024 * 768 Last edited by Anvar1061; 01-18-18 at 02:00 PM. |
01-18-18, 05:27 PM | #663 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Yes they are the same files as in gwx, LSH and CCOM.
In WAC, with these patterns, there are some waypoints which are too much near the banks. But you find the right track ! With a little of work we will be able to reposition the bad waypoints in the patterns files |
01-19-18, 08:54 AM | #664 |
Sea Lord
|
Well, I have to say that this auto plotting never worked in my tests or development. Maybe I missed something but they always showed in the opposite direction.
|
01-19-18, 10:40 AM | #665 |
Sea Lord
|
crashing when in port when i go to navigation map. With or without commander.
modlist WarAceCampaign 5.0 WAC5.0 Campaign_Atlantic_Baltic WarAceCampaign 5.0 Patch_5.01 Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe Color Dials with Light Compass Clear NavMapTable WAC5.0 Full_Interior black contacts WAC5.01 Career Start_44_45 WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign _WAC_5.01_emblem_noeagle_fix WAC5.01 Realistic Hull Damage WAC5.0_Water_blue_green Complete Sound for WAC5 |
01-19-18, 11:25 AM | #666 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Hi you can't play wac5 with full interior + widesreen gui.
|
01-19-18, 11:36 AM | #667 |
Sea Lord
|
|
01-19-18, 12:52 PM | #668 |
Sea Lord
|
Is there u boat compilations skin mod for commander? I would like my subs camo too be randomised.
IS it okay to use gwx crew fatique option in sh3 commander? Last edited by Niume; 01-19-18 at 01:01 PM. |
01-19-18, 01:11 PM | #669 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
For u-boats skins :
https://www.mediafire.com/folder/1kx...j/U-boat_Skins |
01-19-18, 01:41 PM | #670 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
As far as I know,Anvar had skins for SH3 commander, but I dont know can they be applied
|
01-19-18, 02:51 PM | #671 |
Loader
Join Date: Jan 2016
Location: Roma, Italia
Posts: 82
Downloads: 330
Uploads: 2
|
My deck-watch stays on the bridge while diving.
mods-list: WarAceCampaign 5.0 WarAceCampaign 5.0 patch 5.01 WAC 5.0 Full Interior WAC_5.01_WhaleChaser_Fix U-Boat VIIB_Conning-War-1940 |
01-19-18, 03:10 PM | #672 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
Strange,the only thing that I dont have on the list is a chaser and interior
The first one turns it off, for the interior I dont belive Last edited by ivanov.ruslan; 01-19-18 at 03:41 PM. |
01-19-18, 04:28 PM | #673 | |
Sea Lord
|
Quote:
This is the best way to determine the problem! |
|
01-19-18, 08:29 PM | #674 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I got a question or two, are radio messages real deal or just scripted? I got the radio message something like eyes only go in med and wait for further orders...is that mediterranean? Because i was playing in Campaign_Atlantic_Baltic in 1941 and there is nobody in mediterranean. So anyway i merged the two campaigns together and i just want to say that for me its completely stable so far, no crashes or anything like that.
|
01-20-18, 11:28 AM | #675 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
|
Feedback, take 2 :)
First off, I just want to emphasize just how much I appreciate, and enjoy, WAC. The graphics, and detail, are simply amazing! I prefer "meat" in a sim; that is, given a choice between "eye candy" and a detailed, realistic simulation, I'll go with realism over pretty every time. However, with WAC I get both!
The explosions, fire, smoke, are amazing. The external and internal sub images are fantastic. Granted, I can't do anything as I walk through, but I don't actually mind that. I'd like it if I could, but I certainly understand why with SH3 that ain't gonna happen. Having said that, I'd like to pass along some observations and suggestions. To begin with, this is my current mod setup: SH3 patched, and then H.sie_V16B1 patched. WarAceCampaign 5.0 WAC5.0 Campaign_Atlantic_Baltic WarAceCampaign 5.0 Patch_5.01 WAC5.0 Full_Interior WAC5.01 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign O2-Gauges v2 torpedo trail and wake fix Visible Flags WAC5.01 Realistic Hull Damage WAC_5.01_WhaleChaser_Fix [torpedo trail and wake fix (eliminates the surface trail of electric torpedoes while greatly increasing the length/duration of steam ones) Visible Flags (a mod I made: it greatly brightens all the flags; perhaps too much; I need to lower the brightness a bit)] * I find WAC 5.0 to be stable for the most part; I've had only 2 CTD during a patrol. I can usually, but not always, load saved games without CTD. Oddly enough if I do CTD trying to load a saved game, I can get it to load on the second (or third), attempt. The load times are a pain, but no worse that GWX Gold, and, unlike GWX Gold, I can actually load saved games. * I run graphics settings at max, and get no stuttering except when close to ports and trying to run a TC greater than 32-64, which is understandable. The external camera is "iffy": it often acts buggy. Sometimes it's not centered on the ship/plane, and you wind up somewhere up in the sky or under the water. * SH3Commander light will CTD me every time. It'll start WAC but once I start the mission itself I CTD. Reloading the game and career afterwards works, but I seem to lose all the Commander settings. * Some British ships are still sailing with full lights, even as late as December 1939 (which is as far as I've gotten so far! ) * No diesel sounds; it's as quiet as a church mouse * Much as it's pleasing to get a perfect back-breaking keel shot, it seems there are far too many ships breaking in half, especially from a single torpedo. * My crew leaves port already needing shaves! * Much as I love the waves, even at 7 m/s my Type VIIB turm is fully exposed at periscope depth a good 50% of the time. (Was that intentional?) * Is Stiebler's 4B addon for H.sie_V16B1 patch compatible with WAC 5.0? If not, are there any plans to do so? * Is there a time delay setting for the pullout dials (ex. depth, speed, heading), so that they don't instantly pop out if you just glide the cursor over them? Even a half-second delay would be a godsend for me. * I find it impossible to scroll through the displayed messages. The moment I click on the messages area it jumps/scrolls backwards quite a distance. Unless I'm doing something wrong, I find it impossible to review recent messages. * Have the range definitions been changed? My lookouts will call out "long distance" and I'll check it out with the UZO to see that the spotted ship is 2,400 meters away . . . that's not "long distance"! * Is there a mod that changes the map contacts so that there are no tails and no colours? * I have found two commands that generates the "No officer at helm station": [cont-page up], and [cont-page down] * Not sure if this matters, but in Data/Sea/EnglishNames.cfg CLMontecuccoli==Light cruiser Montecuccoli has a doubled == Again, thanks for a very incredible mod! |
|
|