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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi !
it is exactely the same with "Ahnenerbe WideGui 1920 x 1080" for gwx3, for ccom11.1, for lsh15, for nygm and for WAC5... but you are the first one who is disrupted. Sh3 is even today (12 years after his release !) the more immersive uboat game, even if we cannot make all that we want... modders try to improve with the limitations due to the stock game. And it is incredible and magnificent to see all which was realized by them ! Have fun ! ![]() |
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#602 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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![]() Quote:
1) a modder cannot correct wrong mouseclicks in the GUIs (what about writing a correct 'commands_en.cfg or commands_de.cfg' ?) 2) No one has ever noticed this problem ? This is hard to believe, so in your story something is missing... I think modders should play the game more instead of modding so they can notice certain things not working. Or maybe just not, and that's why I'm reporting and making a WAC request here (maybe at the wrong place, if so sorry), I'm a player, not a modder ![]() Last edited by XenonSurf; 01-05-18 at 07:46 PM. |
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#603 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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We are all players at thirst. Have you an idea of the time which it represents to modding ?
For discussion about " Ahnenerbe WideGui 1920 x 1080" it is here : http://www.subsim.com/radioroom/showthread.php?t=215433 ![]() edit : at static camera, the clic to the hatch to switch between command room and radio room does not work. i see nothing else wrong. that could perhaps be corrected.
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 01-06-18 at 06:51 AM. |
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#604 |
Sea Lord
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@xenonsurf
Just use Manos commands_en & de to geht mouse clicks back! Maybe the camera.dat is also useful. I have not the time to play right now. Only short tests are possible. |
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#605 | |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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I was hoping that the version submarines like U-46 under the command of Engelbert Endrass were using, as seen in the video below, would be in game for the VIIB. Wich is basicly slimmer version of a VIIC tower: Last edited by SwissSubCommander; 01-06-18 at 12:17 PM. |
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#606 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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I will follow HanSolo's advice, so it will help me, no need to change anything because I'm the 'only' one... Good ongoing with your works! |
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#607 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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#608 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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@Hansolo,
I have done as suggested, and it works fine, I'm now very happy to use the Ahnenerbe's GUI with full functionality ![]() Now is there a way to revert the open hatches without changing anything else? If I take the original U-Boat interior I achieve this, but this also changes the new crew and more. If I can do this, then ALL mouseclicks will work perfect. Thanks! Cheers, @Ericlea, I'm now happy with HanSolo's solution, so I can use your GUI, I like it a lot. Suggestion (maybe once you got the time...): Maybe change the observation periscope (that one from below) to have a larger view like historically accurate, but I really like your precise zooming, great work :=) Meilleures salutations, Last edited by XenonSurf; 01-06-18 at 03:07 PM. |
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#609 |
Swabbie
![]() Join Date: Mar 2015
Location: Poland
Posts: 11
Downloads: 49
Uploads: 0
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![]() ![]() What the hell I'm doing wrong? This is my modlist and the game didn't start in FullHD after enabling "WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe", just stock resolution streched to 16:9 with oval circles. Checked normal Ahnenerbe WideGui and it works fine. Last edited by zemstafreda; 01-07-18 at 05:20 PM. |
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#610 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Suggestion:
WAC 5.0 WAC 5.01 patch (obviously 2nd) smaller waves Campaign Campaign supplement Widescreen GUI (always last!) Where is your main H.sie stuff, did you install it, maybe the campaign supplement won't work without, isn't there a readme for it, go look in the mod subfolders for readme's. If your screen is stretching set your monitor scaling options to 'Fullscreen' and 'Display'. Cheers, Last edited by XenonSurf; 01-07-18 at 07:59 PM. |
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#611 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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Hey Guys
Last night i returned to st Nazaire finished my 5th patrol (March 1941) and tried to transfer to Lorient to pick up a ixb boat, but i took an error message saying you transfered to null ( or something like that) and i pressed ok but the message was there and i forced to kill sh3 via task manager. I got back and i was still in st Nazaire. I added the mod through jsgme the 1940 french bases Any ideas? cheers ![]() |
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#612 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Yes, good question from Nik, because I'm currently trying to figure out how WAC handles not-normal returns to bases, e.g. what happens exactly if you try to dock on allied ports, on neutral ports, Milk Cows; what do you get there as resupply, does it even work without crashes ?.
@Nik, I guess you are using SH3 Commander. Read the pdf it explains the NULL thing (just search the word), but I dunno if it's related to your problem. |
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#613 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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![]() Quote:
http://subsim.com/radioroom/showthre...22#post2532422 |
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#614 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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I red the pointed by ericlea topic made expirement but fail
1/ dissabled 1940 french bases mod 2/ started the game and request transfer to 2nd flottila. Approved and told me that the base its to Wilhelmshaven 3/ quit the game and again to jsgme -enabled the mod 4/ started the game -bought the ixb sub+personel etc and when i pressed the button to start the mission poped up a message saying that the base its in Lorient.---ok The red line started to the right-Found myself in sub but i was in Wilhelmshaven Somebody call Hans for help cheers ![]() |
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#615 |
Sea Lord
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Crashing in port when entering navigation map
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