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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Growing Old Disgracefully
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Hi XS
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In this tutorial you do not see the target as all the information comes from the sonar. Quote:
Another way you can calculate the targets speed as long as you know it's length. Post #235 How To Calculate A Targets Speed By Using The Periscope Cross Hairs If you are able to identify the target then this is useful tutorial. Post #108 U-Jagd Tutorial For Silent Hunter Peter
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thank you very much, Cyborg, Peter, for your useful infos, I will go through it. Playing SH5 in realistic mode is harder than I thought, also it's the only SH in the series where I feel the pain of a commander making right decisions that are on the balance
![]() For the 'Jagd'-Chrono procedure the target must be at pretty right angle to be precise, also the zoom factor of your optics doesn't matter, right ? Thanks for taking the time to go through my (too long) post, I appreciate ![]() |
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#3 |
Navy Seal
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No is the answer for both questions...But you should move as slow as possible or put the target at your 12 o'clock while taking measurement.
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | |
Scurvy Dog of the Deep
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I should of put U-jagd to be exact , it works at any angle any zoom, its a little more difficult to judge the bow and aft of the ship at too acute an angle that's all. The length of the ship only needs to be approximate to get a reasonably accurate speed calculation and yeah I forgot to mention comments from vdr aka Vecko but it's all in the video Simon Last edited by Cyborg322; 01-04-18 at 02:45 PM. |
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#5 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thank you again for your inputs, that's all very useful
![]() I will have to train these techniques by playing some single missions. Cheers, |
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