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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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have a try with this :
1 - go to sh3.exe properties : choose compatibility "w7" and "run as administrator" 2 - active only "WarAceCampaign 5.0" with jsgme 3 - test a naval academy mission if that works then all will work ! |
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#587 |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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Ok, I managed to get the mod running. But the land textures are broken. Image: https://imgur.com/a/aLPh6
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#588 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() http://www.subsim.com/radioroom/show...&postcount=520 |
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#589 | |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence |
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#590 |
Sea Lord
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Where did you put the Texture fix in?
SH3 Installation or JSGME? Latest graphics drivers? |
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#591 | |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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![]() Quote:
Graphic drivers are the latest.
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence Last edited by Krieg Francis; 01-03-18 at 06:01 AM. |
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#592 |
Sea Lord
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Why in both folders?
Which file was copied into which destination? Try different things! But only one at a time, then test the changes. -Try in stock resolution -Try to change graphics settings in driver config -Try to change SH3 settings |
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#593 | |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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- Disable all mods / Re-enable WAC 5.0 - Naval career and campaign show correct textures BUG: Submarines now always spawn on land - sub destroyed- end of the mission. TEST 2: failure - Restored original status BUG: Black screen on startup, game crash on main menu load TEST 3: failure - Verified game cache BUG: Game will not start anymore.
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence Last edited by Krieg Francis; 01-03-18 at 07:26 AM. |
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#594 |
Sea Lord
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Well, I think your installation ist totally screwed.
I recommend a clean new installation, with first deleting by deinstaller, then manually delete also files in the document folder and the last files that we're mit deleted in the SH3 Installation. Now, make a new installation: -choose a different folder name, then before -install SH 3 and Patch 1.4b if not included -use files to delete copy Protektion -patch SH3.exe with 4gb Patch -install JSGME -download all 4 WAC5.0 Files and Patch 5.01 -extract the main Mod WAC5.0 and compare with the readme for files and folder Numbers -copy the WarAceCampaign 5.0 folder with the data folder in the subdirectory to the JSGME Mod folder -activate the main mod -activate the patch also with JSGME after extracting and copying -use W xp compability for SH3.exe -activate vsync in driver & SH3 |
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#595 |
Medic
![]() Join Date: Dec 2016
Location: Milan, Italy
Posts: 160
Downloads: 227
Uploads: 0
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Ok, after countless hours behind the desk, I can finally say I have a fix for the black textures bug: It's video card related.
To fix it I messed with Nvidia Control Panel and applied FXAA to the game ![]() ![]() ![]() ![]() (Someone pin this) ![]() ![]()
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"Those who never change their minds, never change anything" -Winston Churchill Mods by me: U-571 Dive Sequence Last edited by Krieg Francis; 01-03-18 at 04:49 PM. |
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#596 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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#597 |
Gunner
![]() Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
Downloads: 345
Uploads: 2
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Alright. Its this exact conning-tower version that would be nice to have for the VIIB sub. This version with a larger wave-breaker (the horizontal plate) was introduced shortly after the war broke out. Sorry for any previous misunderstandings.
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#598 |
Sea Lord
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@SwissSubCommander
I guess your picture shows a type VIIC tower, if I look at the upper wave shield. You mean like here type VIIB conning: ![]() Without the things I circled from Wise´s conning tower here: ![]() Last edited by HanSolo78; 01-05-18 at 02:52 AM. |
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#599 |
Sea Lord
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In Wac what campaings are not included? I mean Black sea? Indian Ocean?. What about Artic? and South Atlantic is it included in wac?
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#600 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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** Request for change / add **
WAC is wonderful, also the Optimized Ahnenerbe's GUI has very good features, but PLEASE make the mouse clicks work correctly to move between stations! Only modders can do this. Why? To bypass the problem I'm using the Manos GUI and put all interiors back to vanilla, but this certainly has restrictions that the Ahnenerbe GUI or the modded interiors don't have, also I cannot use the new keyboard functions when doing so :=( I'm astonished that nobody ever speaks about this problem (I have searched the forums)...What is the point of a lot of improvements in a mod if the main interface is screwed-up? That ruins immersion of the game a lot IMO (*). Or are you guys all playing in 4:3 with borders, and you don't see the problem? (*): What is 'immersion' in this case? Using F4 to move to the bridge from the command room is less 'immersive' than using the mouse to go through the stations: Go to upper room, open hatch, go to bridge. I mean: these rooms and hatches are there for a reason or please: mod them away to save memory, but then I could as well play Silent Service 2, no need for 3D rooms, even AOD is better in this regard: all mouse clicks WORK... Thx very much ![]() Last edited by XenonSurf; 01-05-18 at 03:49 PM. |
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