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Old 12-30-17, 07:02 AM   #11
mkiii
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Join Date: Sep 2007
Posts: 149
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Hmmm....just discovered the torp doors animation works and at the same time does not work.
when you move the bones and meshes they stay where you put them, as static meshes.
but when the animation triggers they move back to their original positions, when it stops they go back where you put them.
I kinda understand why it happens, keyframes and mesh deformation in the animation info. sadly there is nothing I can do about it gr2 editor does not play with animation at all.
its not a deal breaker, unless you use the external view or event cam you will never see the doors disappear and reappear. the tubes themselves function as thy should in single shot and salvo
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