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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 | |
Stowaway
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This fix was for the sinking destroyers in bad weather.. I did what itadriver has suggested: "Open zone.cfg Go to [NEFloodB] Change Crash Depth=20 (or more) If the problem persist, you must change the LR and UD values in every DD sim file. I use LR=0,03 and UD=0,005. I don't have the file ready (my zone.cfg has been modified for my surface mod). If you need.... I'm here Ciao" But that didn't work for me so i changed the Crash Depth=50 and i did that to all compartments of a destroyer and merchant in zone.cfg file. I tested it and it works, also there are no side-effects. Btw. has anyone noticed that the periscopes are still working even when they are destroyed? I think this is a bug. |
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#512 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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This game doesn't even support multi-core, that's the main problem, and cannot be changed. And you are implicitly saying your SH3+WAC5.01 starts a mission in no time? Sorry, such responses are not helpful for us others, and I don't believe you...Or: what are your 'great' computer specs? Last edited by XenonSurf; 12-17-17 at 02:47 PM. |
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#513 | |
Sea Lord
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d3d9ini says: [GLOBAL] DebugLog=true [ENGINE] DisplayWidth=1920 DisplayHeight=1080 Refreshrate=false [LOADSCREENS] tx=0.044 ty=0.0205 sx=0.04 sy=0.02 maxscale=true [EFFECTS] Ocean=false main.cfg says: [VIDEO] Resolution=1024 x 800 DynamicShadows=No FullScreen=Yes Synchronized=Yes ParticleDensity=100.000000 TextureResolutionHigh=Yes |
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#514 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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@HanSolo,
thanks to tell your config. My config is the same in Win 7 Pro x 64 with 'run as Admin' and a changed desktop to 1280x1024 to start the game (otherwise CTD). It's only that I have Synchronized=No in the main.cfg, but changing that makes no difference, and setting the video from 1024x800 to the maximum 1280x1024 doesn't change anything either. How long does it take you to load one of the single missions? Not the tutorial missions, these are loading in no time, but everything else takes terribly long to load. And it's the only problem i have, everything looks beautiful and correct in the game after. |
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#515 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Yes solo missions are long to load too but it is worth because game is beautiful and stable. GG Hans !
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#516 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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With your settings, and with my above limitation to start the game in 1280x1024 (which is not important because only the d3d9.ini resolution is), after restarting computer fresh, it takes me 4 minutes 20 seconds to load the "XXI Erprobung" mission.
Ahnenerbe's fix has some glitches when mousing over some u-boat locations, they don't always work, but that's it, no other trouble to mention. Don't mistake me: it's fully worth waiting that long, because you get to see a really awesome game after ![]() I hope you can somehow diminsh that loading time. My Nvidia Control Panel settings for scaling are: Fullscreen with Display (not by GPU). |
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#517 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Question about Manos WidescreenGUI:
I find this GUI in Widescreen perfect on my computer system, the u-boat interiors seem larger than in the Ahnenerbe's GUI, or is it that the Crew is smaller ? Whatsoever, the whole interior looks much more immersive, this is a very good solution for common 1920x1080 monitors when setting the scaling to fullscreen like in my case. Now, I'm afraid I'm only a beginning player, so no question that I'm using auto-TDC only (at least to start with). Can this be done with Manos GUI? Also, is there a way to set the icons on the navigation map to show again the bearing of the vessels and other full information like in the stock game? I would then load it as 'Beginner_icons' and revert once I'm a better player ![]() Thanks to tell me, |
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#518 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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mano's widegui is very good and works on portable computer too but we cannot move freely on the deck. perhaps a modder can rectify that in the "Cameras.dat" folder ?
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#519 |
Stowaway
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About that bug where you can use periscopes even when they are destroyed.
Looks like the problem is in the "Objects" folder, I have replaced that folder from another mega mod and now everything works. If I find out what exactly was the problem I will post it here. |
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#520 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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![]() data/Terrain/Pal/Terrain.act It was ![]() Has become ![]() ![]() Last edited by Anvar1061; 12-20-17 at 09:36 AM. |
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#521 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Thanks Anvar !
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#522 |
Sea Lord
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@Anvar1061
Great that you found the error! ![]() Maybe it was created years ago when I changed the terrain there. |
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#523 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#524 |
Watch
![]() Join Date: Aug 2012
Location: New Zealand
Posts: 22
Downloads: 388
Uploads: 0
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Has anyone been able to get SH3 Commander Lite 'start as sea' option to work with WAC5.01. When I have this option selected it crashes to desktop when starting mission. Otherwise I have no crashes to desktop when I use the below mods.
WarAceCampaign 5.0 WarAceCampaign 5.0Patch_5.01 WAC5.0 Campaign_Atlantic_Baltic WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic WAC5.0 Subpens_Ambient_Light Spirit of machines _WAC_5.01_emblem_fix Optimized WAC5.01 WidescreensGUI 1920x1080 Only the top four mods have any conflicts according to JSGME. ![]() Last edited by CrysisGam3r; 12-21-17 at 04:48 PM. |
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#525 |
Watch
![]() Join Date: Aug 2012
Location: New Zealand
Posts: 22
Downloads: 388
Uploads: 0
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*******Forgot to mention in my above post that the Start at Sea file in Cfg folder only has the following**********
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;This file contains the German base coordinates that are used when the ;"Start patrols at sea" option is selected in SH3 Commander. ; ;Further bases can be added as necessary. To ensure that players can still dock ;in port if they choose to, keep the coordinates within 25km of the original start ;point. ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *****There is no other info or doesn't seem to German base coordinates.******* ******As an example here is ship displacements file in Cfg and you'll notice the info below the file discription which Start at Sea does not do..********* ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;Contains displacement information used for generating random tonnage values for ;selected ships. New ship classes can be added - use the SH3\data\Sea\xxxx folder ;as the section name. Remove ships from calculations simply by deleting whole ;section. UpperDisp, LowerDisp and/or YearlyDispAdjust keys can be added to each ;ship class to override defaults. ; ;For this file to be used, you must select the "Randomise ship tonnage" option ;from within SH3 Commander. ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SETTINGS] DispPrecision=10 RenownAwardedEqualsRandomTonnage=0 [DEFAULTS] UpperDisp=1.15 LowerDisp=0.75 YearlyDispAdjust=1.02 *********or Static settings file********** ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;This file stores static data file settings. Any valid gameplay setting can be ;included. NOTE: Changes in this file get written to the respective game files ;LAST, ie after any other SH3 Commander related changes (except details chosen when ;starting a new career). ;USAGE: ;[Name of the file including the full path from the "data\" level]* ;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>** ;<SectionName>|<KeyName>=<Setting> for text files OR ;<Offset value>=<Setting> for binary files (do not include comments) ; ;*Prefix each repeated section name with #: to ensure that the name is unique. ;**ApplyToPeriod is optional. If excluded, changes will be applied throughout the ;whole war. If included, changes will only be applied during the period specified. ; ;Note that no validation is performed on the values you enter. ; ;This file or entries can be deleted if feature unwanted. ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ;---------------------------------------------------------------------------------- [data\Cfg\Basic.cfg] ;The below lines allow player to set U-boat emblem at start of career RENOWN|FirstRankRenown=100 RENOWN|SecondRankRenown=350 ;The below lines provide more realistic promotions (sooner) and medals (longer) ;within the context of the SH3 game engine ;PLAYER_RENOWN|RankLevel0=0; SCORE ;PLAYER_RENOWN|RankLevel1=1499; SCORE ;PLAYER_RENOWN|RankLevel2=7999; SCORE ;PLAYER_RENOWN|RankLevel3=15999; SCORE ;PLAYER_RENOWN|MedalSettings0=0.25 ;PLAYER_RENOWN|MedalSettings1=0.5 ;PLAYER_RENOWN|MedalSettings2=1 ;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE ;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE ;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE ;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE ;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE ;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE ;PLAYER_RENOWN|MedalScore6=90000;all, SCORE ;The below lines increase the number of badges available for awarding and defers ;receipt of clasp and GC until later in the war, to closer reflect actuality ;MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge ;MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp ;MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC ;---------------------------------------------------------------------------------- *********Seems to me like Start at Sea won't work at all as the file is not complete.************ ![]() |
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