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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Nub
![]() Join Date: Dec 2014
Location: Melbourne Australia
Posts: 4
Downloads: 79
Uploads: 0
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Well, the game does go fullscreen, but it is simply upscaled 1080p, I was wondering if there was a way I could play in 2560x1440p properly, so I can appreciate the textures better. Doesn't look so good on my monitor.
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#287 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello Han,
Would be lovely if you could fix that. It is my favorite way to "walk" on deck or climb down again.. And i like the function with the 0 button. Stand in front of the periscope occular, click on it to watch and hit the 0 to go back where i was before.. It inforces the feeling to move real through the boat. With all the other mods that wac 5.0 contains SH3 is going to bee perfect.. Is the usage of a widescreenmod in combination with full interiors that critical??? Perhaps i will try it and look what will happen.. A question concerning the diesel engine sound.. In type II and VII allmost not noticeable.. In type IX ultra loud. Well the diesels are directly after commandroom, i know, but when i go in the other boats in engineering room there must be a loud diesel too, or not? Last edited by MG Mike; 11-07-17 at 04:57 PM. |
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#288 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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sounds are not the best of wac5.0
try this mod : https://www.dropbox.com/s/c3myq46vh3...20WAC5.7z?dl=0 it is top ! (all sounds in this mod are from SH3_GWX3.0_REWORKED_RUS + Sound 1.03 from Poul) |
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#289 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#290 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hey,
many thanks for that ! Regards MG Mike |
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#291 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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I looked at the posts for different shapes that did not match the final result. How and when should this patch really be installed? ![]() |
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#292 |
CTD - it's not just a job
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The best write-up on the LAA stuff, I think, is CapnScurvy's [http://www.subsim.com/radioroom/show...635]Windows10; Large Address Aware; SH4 Install[/url]. It's Windows 10, and he goes into more than you probably need, but it is thorough. The LAA app is meant for 64-bit OSes, Vista through Windows 10 with 4 or more gig of RAM. There is no use for it on a 32-bit machine.
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"...and bollocks to the naysayers" - Jimbuna |
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#293 |
Nub
![]() Join Date: Dec 2014
Location: Melbourne Australia
Posts: 4
Downloads: 79
Uploads: 0
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I finally have some time to refine what I was trying to say
![]() I do play with the WAC Ahnenerbe's 1080p mod and it is playable, working fine. My only issue is that on my 1440p monitor, the far away textures can be rather blurry or pixelated. I was hoping there was a way I can fully utilize 2560 by 1440 resolution. |
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#294 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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1920x1080 resolution is currently the maximum for sh3 and it will certainely going to remain. For exemple, with higher resolution, F5 map (which is already small in 1920 x 1080) should be too small and unplayable.
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#295 |
Sea Lord
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Today evening I will hand out the patch for some people who experience ctd and camera out of sections bug.
If everything works as expected, the patch will be released for all in a week. Just to inform you that there is progress. ![]() Last edited by HanSolo78; 11-13-17 at 05:15 PM. |
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#296 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 185
Downloads: 415
Uploads: 0
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We hope for the best.
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TORPILLE ![]() |
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#297 |
Sea Lord
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could you send it first to the testers?
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#298 |
Sea Lord
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#299 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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Thank you |
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#300 |
Sea Lord
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The patch is in Test Phase. I first need results that it works before it gets public.
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