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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7081 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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You get issues when using them with integrated orders making integrated orders mod not work, and I hate editing a whole bunch of config files and command file changes. Tell me a solution instead of just saying it works no problem, because how does that help me. upload a English.command file to get the magui, and fm interiors to work compatibility wise with integrated orders and I will use those mods. I've read around and this is a common problem with integrated orders mod.
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#7082 | |
Argentinian Skipper
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If you don't use German Uboats compilation and only want FM Interiors you need the Aces compatibility mod. It is in the Maik's archives. Also MaGUI has his compatiblity mods. A combination of MaGUI (or Anhenerbe GUI HD), Aces compatibity mod and FM interiors works very fine with H.sie. I'm not at home now; late I will post my JSGME list so you can see the order of mods and combinations. Good hunt! Fitzcarraldo ![]() Last edited by fitzcarraldo; 07-20-17 at 12:03 PM. |
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#7083 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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#7084 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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This is my new mod order, any issues that you see? Hopefully I can send radio messages as you say it's included with magui mod, no editing files needed. Can I run standalone, or does it have to be magUI Final? just need aces compatibility mod, but unable to log on to Maik's archives and I know the username: Maik/password: Woelfe/ Can you send me a link to aces mod compatibility the right one I need? thanks don't know why I can't log on.
S3H-H.sie-Patch-V16B1 M.E.P v6 M.E.P v6- VisualSensors for GWX3 KB's Diesel Sound Mod OLC's Modified Searchlight Beams for GWX3 Rbs1_SH4_Effects_GWX_30_71 Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 Sh3_volumetric_clouds&fog_V2.2 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Realistic contacts with Sub icons TorpedoTubesFfireFinal vGW WB's Mission Orders Lite v1.1 Additional Depth Charges v1.0 (GWX3) GWX - Waterstream & Exhaust GWX - Da Flag & Pen mod FM_NewInterior v2.1D Widescreen MaGui v3.4-SA WideScreen MaGui v3.4-SA FIX for GWX v3 TorpedoSolutionButton for WideScreen MaGui v3.4-SA- I let my weapons officer do the work because I'm not a manual targeting guy. FM NI Fix for WideScreen MaGui v3.4-SA MFM-Improved Last edited by kyle9154; 07-20-17 at 02:07 PM. |
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#7085 | |
Argentinian Skipper
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One of my old list with MaGUI 3.4 WS (some mods could not be up to date). Generic Mod Enabler - v2.6.0.157 [E:\SH3\MODS] GWX - Late War Sensors Snorkel Antennas GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 GWX - Merged Campaign Wilhelmshaven v6 LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Ice Age FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 Thomsen's Sound Pack V3.2cg Aces' Super Pens v4 GWX3 Version Merchant_Fleet_Mod_3.2 Aces' Combined SH3.SDL Files v2 Aces' Multimod compatability fix release v1.3 public beta Aces' Type 7c1 Turm plus MG34s addon on for Super Turms 4 Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX_SH4StyleFlag_fullModel Pascal_Port_People OLC's Modified Searchlight Beams for GWX3 BMW-R75 v.1 by TP Torpedo damage Final ver2.0 Dönitz Aces - Custom Emblems Torpedo_HAHD_1024_GWX Dönitz Picture With Fly Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Evans Uniforms II TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships MaGui 3.4 Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-Intro Screen for Widescreen MaGui v3.4 Q Ship mod GWX3.0 FM NI Fix for WideScreen MaGui v3.4 German Images for Widescreen MaGui v3.4 Type VII salvo selector TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Real Depth Charge Karle's_Crash_Dive_Mod Carotio_SH3_Seafloormod - 256mb Leitz Fernglas GWX - No Medals on Crew GWX - 16km Atmosphere WAC3.0 RealAtlantic 2 v.TP Thomsen's Water V4 New_clearsky_clouds Sub Image mod Diesel Startup Sequence for FM Engine Room beta 1 Haunting Atlantic Wind Flakmonkey's Interior with crew Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta) Red Night Map _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Mittel TiefeMkI(German) Fubars crew skins 2+3+4+Elite II+Bärte BritishAsdicMkIFinal Sawfish Emblem on caps Compulsory U-boat Headdress - GWX 2.0 Wolfehunters_VIIC_U408_2048 Combat Radio Frequency Another: Generic Mod Enabler - v2.6.0.157 [E:\SH3\MODS] GWX - Late War Sensors Snorkel Antennas GWX - VIIC41 Player Sub GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 WAC4.1 SubPen_animated_18.02.2010 Aces' Multimod compatability fix release v1.3 public beta Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Super Turms v5.1 GWX Version Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On Aces' Type 9 c-1 Super Turm v2.0 2x MG-34 version for GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX_SH4StyleFlag_fullModel Pascal_Port_People OLC's Modified Searchlight Beams for GWX3 BMW-R75 v.1 by TP Torpedo damage Final ver2.0 Dönitz Aces - Custom Emblems Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships MaGui 3.4 Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 Type VII salvo selector optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 FM NI Fix for WideScreen MaGui v3.4 Q Ship mod GWX3.0 Carotio_SH3_Seafloormod - 256mb Sub Image mod Flakmonkey's Interior with crew Combat Radio Frequency DBSM Base DBSM_Menu_Sound DBSM_SH3_Speech_Fix Rapt0r's DBSM Addon Rapt0r's DBSM Addon [FIX 1.4] Rapt0r's DBSM Addon Yes Sir Patch B25_Deck_Crew_Ambient BritishAsdicMkIFinal GWX - Merged Campaign Wilhelmshaven v6 Haunting Atlantic Wind Karle's_Crash_Dive_Mod Real Depth Charge Rapt0r's Uniforms V2.0 [Black] Aces' Modified Headphones Wolfehunters_VIIC_U408_2048 No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 optional-Intro Screen for Widescreen MaGui v3.4 Damo's Lighting & Ambiance for FM Interiors v1.0 & Open Conning Tower Hatch TestFM Food (beta) _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Mittel Supplement to V15F3 (JSGME) O2-Gauges TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Ice Age WAC 4.1 Environment Other: Generic Mod Enabler - v2.6.0.157 [E:\SH3\MODS] GWX - Late War Sensors Snorkel Antennas WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part1 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Part4 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Aces' Repositioned 105 mm Gun on Types 9b and 9c plus New Type 9b Deck Railings Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Type 9 c-1 Super Turm (Turm Emblems Your Way Compat v3.2) Alt Grill + 2x MG-34 version for GWX Aces' Super Turms 6 - GWX Type 9b Tube Doors and Anchor Fix Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On CCoM_8.x_Bug_Hecktorpedoraum_V1.0 MaGui 3.4 Widescreen MaGui v3.4 optional-blue recmanual for Widescreen MaGui v3.4 optional-stopwatch with speed lines for Widescreen MaGui v3.4 TorpedoSolutionButton for WideScreen MaGui v3.4 Aces' MaGUI v3.4 (Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 GWX_SH4StyleFlag_fullModel Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun Dasboot improve Officer icons by Dimitrius07 Merchant_Fleet_Mod_3.2 Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Atmospheric Sound Package B25_Deck_Crew_Ambient Karle's_Crash_Dive_Mod TiefeMkI(German) Scirè-Tikigod- repeated order Haunting Atlantic Wind Real Depth Charge TorpedoTubesFfireFinal vGW Torpedo_HAHD_1024_GWX Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 OLC's Modified Searchlight Beams for GWX3 Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat b25_Louder_Diesels Carotio_SH3_Seafloormod - 128mb Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Modified Headphones TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships From Aces Try This Dunkle_Torpedos Type VII salvo selector WAC3.0 RealAtlantic 2 v.TP WAC4.1 16k Atmosphere KJF_Moon_v1.1 optional-Intro Screen for Widescreen MaGui v3.4 sobers The Real Swordfish Aces' Combined SH3.SDL Files v2 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross Wolfehunters_VIIC_U408_2048 Konrad_Krumm_VIIc Decks SH3-Blue Night Map And the last I used, the best I played with SH3- this is for Anhenerbe GUI HD 1920x1080 resolution. I´m mainly playing SH5 TWoS and SH4 FOTRSU (and Cold Waters) now, so I didn´t actualize my list for SH3. There are some new mods not added, example, the awesome German Uboats compilation. Generic Mod Enabler - v2.6.0.157 [E:\SH3\MODS] GWX - Merged Campaign GWX - Integrated Orders WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross pascal_map DD_VisibleMines_V1.0 Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Ultimate ObjectView Camerav1.0 Diesel Startup Sequence for FM Engine Room beta 1 OLC's Modified Searchlight Beams for GWX3 Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Wooden_Lifeboats_Mod_1.1 Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Combined SH3.SDL Files v4 Aces' Modified Headphones Moon_light_mod From Aces Try This Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat) MFM3.2 displacement correction mod External Cargo from SH5 M.E.P v5 Optional - FSF for MEP v5 Optional - ShipVanishingHull for MEP v5 Optional - Zoomable Free Camera M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Ahnenerbe WideGui 1920 x 1080 Final Optional NavMapTable Optional UzoBkgr Torpedo_HAHD_1024_GWX Supplement to V16B1 (JSGME) GWX - Main movie - 'Das Boot' Evans Uniforms Ice Age TEST SENSORS FOR FLETCHER - ONLY HYDROPHONES M04B-MX04B More wounded & less dead crew v2 - for V16B1 (JSGME) In the Maik´s archives page, you can obtain all these mods. I hope this will help you. Fitzcarraldo ![]() Last edited by fitzcarraldo; 07-20-17 at 02:57 PM. |
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#7086 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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Not ever the wolfpacks run at your call - that's false I've encountered plenty of convoy battles from me reporting their speed and bearing and yes they don't come all the time (weather, u boats not in the area, messages not getting through like real life) but it does work most of the time and it's the most brilliant addition ever, how could ubisoft release a uboat game without functioning wolfpacks is crazy to me. Last edited by kyle9154; 07-20-17 at 03:08 PM. |
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#7087 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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#7088 |
Bilge Rat
![]() Join Date: Jun 2017
Posts: 1
Downloads: 11
Uploads: 0
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anyone know where to get this silent hunter mod? i checked all the links and they were no go for me =/ is the mod in this thread dead? I would really like to get some mods that add some more depth (har har no pun intended) to the game, any good ideas on where to start?
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#7089 | |
Growing Old Disgracefully
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Hi r3
Quote:
If you mean GWX then go to the downloads tab and then most popular files. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7090 |
Chief of the Boat
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Rgr that.
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#7091 |
Sea Lord
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Why i don't encounter airplanes at 1024 tc? anyway to fix it? I encounter them at 512x
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#7092 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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#7093 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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Kiel canal, 98km, on gwx are 190 KM
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#7094 |
Eternal Patrol
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Once again someone blames GWX for something that is not its fault. In the stock game there is no Canal. Someone made a mod that added in the Canal. It got incorporated into GWX. It was the SH3 developers who made Denmark as wide as it is. The person who put it in had a choice: make the Canal fit the game as it was or completely redraw all the land masses in the game.
Which would you have done?
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“Never do anything you can't take back.” —Rocky Russo |
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#7095 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Second, it's true, is a channel, no matter the long, is a solution.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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