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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Willing Webfooted Beast
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I noticed that a lot of people have been wanting a type IX uboat in this game. Even though I'm happy destroying the entire British merchant fleet in my type VII, I've decided to help a little.
Here are some of the specs: Deck gun-10.5 cm, 110 rounds Torpedo tubes-6,2 stern, 4 bow Test depth-230 metres (750 feet) Torpedoes-22 (A,B,C,C/40) 24 (type D) AA- various, most commonly 20mm to 37mm There is also a good-looking mod out there that gives your type VII the fuel and torpedoes of a type IX. Anybody can contribute to this thread, images would help the person trying to make a IX the most!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 08-07-12 at 05:13 AM. |
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#2 |
Willing Webfooted Beast
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Theres a great TV movie out there called the sinking of the Laconia, and a large portion of it is set on a type IX U-boat (U-156)
Could be a good starting point ![]()
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 08-07-12 at 05:12 AM. |
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#3 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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Er... don't really know how to tell you, but that's not the help they need. Every modder knows perfectly well how a Typ-IX looked like. The problem is it's a HUGE work to make a 3D model and get it into SH5. They tried to import the SH4 models but they are very different so it might even be better to make one from scratch.
So, your energy is awesome ![]() ![]() |
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#4 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Come on Ubisoft bring out a DLC with the IX boats, yea it may end in 1943 but im sure they have heard of open horizons 2 so make the DLC for that mod at least
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#5 | |
Willing Webfooted Beast
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dun wury,its all k
Quote:
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#6 |
Black Magic
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SH5 uses the Granny system for storing 3D model data. That is the big obstacle with SH5. The only non-commercial software that can even begin to edit these files (that I know of) is my GR2 Editor/Viewer WIP.
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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There is a mod about this, it changes the type VII specifications to a IX boat
the exterior and interior model is a VII boat . i think that a good way to the first Ix mod is change the external model an use the VII interior. but it requires advanced skills in 3d modelling, have the correct tool and deal with granny files. here is http://www.subsim.com/radioroom/showthread.php?t=187530
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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Is there a commercial software that can edit those files?
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#9 |
GLOBAL MODDING TERRORIST
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Yep. 12 grand last I checked for a single user license.
That means you can't give copies out to others. |
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#10 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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#11 |
GLOBAL MODDING TERRORIST
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All 3D data is in the Granny GR2 files.
VERY few people can work with them and mostly on a very limited basis. I only know of 2 people that can do limited things with that format. TDW and myself. I get a lot of requests from other Gamers playing other Games for help. Most I believe get to a point that they just give up. As an example. SWTOR used standard GR2 files when first released. It was a simple matter to rip 3D models from the files. They changed from a standard GR2 to a Custom GR2. Didn't take a few of us long to break that format also. Fussing up the CRC was a standard trick to stop ripping files. We changed that also! LOL!! We can fix the CRC. |
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#12 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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I asked a couple of friends who knew people who pointed to some other people who, as it finds out, have tools.
Are here people who would actually port models from SH3 to SH5 if they had the tools for it? |
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#13 |
GLOBAL MODDING TERRORIST
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Some may. But SH3 models are sub par compared to SH5 models.
Unless the better Modders with new Units OK the imports. I'd like to see the Tools. Use anything released by RAD Games that was not purchased and a whole World of hurt comes down. |
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#14 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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Can't show what I don't have, but someone has import plugin for 3dsMax 7.
Providing DL links is risky because I don't know what they might contain. |
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#15 |
GLOBAL MODDING TERRORIST
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That is probably the illegally released version from Game name I forgot long ago.
That WILL get you in trouble with RAD. I can promise you that! If you go way back in threads? You will find out RAD contacted me and warned about stuff like this. TDW had to change what he was doing as I did also. I'll also keep my promise to RAD and to Neal that I made way back then. If I see any illegal stuff? I'll rat it out. Pirate stuff is not allowed here at SubSim. Last edited by Jeff-Groves; 11-04-17 at 10:26 PM. |
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Tags |
silent hunter 5, type ix, uboat |
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