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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1381 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Search for magui 3.4+ caws or caws extra, it shows values for 3.2, not sure if it's exactly same calls for mfm 3.3.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#1382 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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I don't like the VanJast or Ahnenerbe WS mods because the Nav Map isn't large enough. |
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#1383 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#1384 |
Sea Lord
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are there real neutrals?
I sanked a lot of irish ships but then I end patrol it doesint say that i sank neutral ships. I am talking about merchant fleet mod's ships. I noticed what all neutral ships which are from Merchant fleet mod when spotted starts to do evasive manuevers. And merchant sailing without lights is automatically enemy? Last edited by Niume; 11-04-17 at 05:51 AM. |
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#1385 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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are you using skins or only the mod with ships?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#1386 |
Sea Lord
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only the mod at the moment I am not using skins
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#1387 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Check yo roster files. I don't remember who abhor it. But you would have Irish units paint over ships with other nationality. Wait some other get a better answer
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#1388 |
Sea Lord
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OR all the merchant fleet mod ships are actually enemys just painted with other hull flags?. I know what in Silent hunter IV Operation Munson its like that
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#1389 | |
Sea Lord
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still waiting ![]() |
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#1390 |
Nub
![]() Join Date: Jan 2018
Posts: 2
Downloads: 6
Uploads: 0
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Hi everyone it's my first post here.
Anyway i got a problem trying to run MFMV3.3. I get a CTD everytime i try to open, museum or if i try to start a new patrol. I got GWX gold installed and SH3 Commander and that's it. I tried to install Iambecomelife's MFM v3 skin packs as well, thinking it was a requirement along with MFM Improved mod but still got crash to desktops. I enabled MFM in JGSME. Maybe i need a fresh install? |
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#1391 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Did you set 4 gb patch?
http://www.subsim.com/radioroom/showthread.php?t=235783 |
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#1392 |
Nub
![]() Join Date: Jan 2018
Posts: 2
Downloads: 6
Uploads: 0
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Thanks for the response and I actually tried using H.sie's V16B1 realism mod which has the 4GB patch in it.
After that it worked but what i did noticed that the merchants did not had correct names and nationalities. For example I sank a M14X boat with a Dutch flag painted on the hull simply because I saw it was doing evasive maneuvres when i was submerged. Shot it with the deckgun and saw that it was a enemy unit. The name is not supposed to be M14x neither. Then when i closed SH3 and restarted it i had CTD's constantly. Now im wondering wether or not it's MFM acting up or H.sie's patch that is making it happen. But the 4GB patch definately helped (for a while) ![]() |
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#1393 |
Swabbie
![]() Join Date: Jul 2017
Posts: 5
Downloads: 156
Uploads: 0
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Hello! I can't seem to download the mod. It takes me to a blank page I can't download it anywhere. Is there a reason as to why I can't download it?
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#1394 |
Sea Lord
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#1395 |
Swabbie
![]() Join Date: Jul 2017
Posts: 5
Downloads: 156
Uploads: 0
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It say's I need to log in Authentication? How do I do that?
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