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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Ocean Warrior
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Just keep in mind, in RA *any* weapon has some odds of being a dud.
Ivan mentions that in the readme's, he might have buried it in the fine print, but he does mention it. ![]() I don't think I've had an actual torp failure in 1.43 yet, but someone else was speculating that torps are now less likely to hit their target if that target is a modern sub. I've also had my back sides handed to me on some missions by the AI. ![]() In 1.43's quick missions, I've had to work a lot more against the newer subs but ships haven't changed much and I had a pretty easy time against a Foxtrot last night. For now, I'm giving Ivan the benefit of the doubt. Think about it, some of us are still playing a ten year old game and its still throwing curves at us. ![]() In terms of history, SC and DW were always meant to reflect modern warfare. Maybe, in the meantime, some Navy's didn't invest a lot and tried to skate by ![]() ![]() How do you, as the player, deal with that? ![]() Besides, we're talking RA 1.43. Maybe things will change again by RA 1.55? ![]() |
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