SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-12-17, 01:27 PM   #1
A-Ganger
Sparky
 
Join Date: Jul 2017
Posts: 158
Downloads: 13
Uploads: 0
Default

Just played 2 quick missions, both of them, shot down "without" any warning!
Actually 1 st mission had no warnings, 2nd mission went down like this. Missile L... shotdown.
Certainly the P3 is capable of finding a missile more than .0238 seconds before it hits you lol
Another bug in the quick mission system.
A-Ganger is offline   Reply With Quote
Old 10-12-17, 05:58 PM   #2
ET2SN
Ocean Warrior
 
Join Date: Oct 2017
Posts: 2,652
Downloads: 60
Uploads: 0


Default

Just keep in mind, in RA *any* weapon has some odds of being a dud.
Ivan mentions that in the readme's, he might have buried it in the fine print, but he does mention it.

I don't think I've had an actual torp failure in 1.43 yet, but someone else was speculating that torps are now less likely to hit their target if that target is a modern sub. I've also had my back sides handed to me on some missions by the AI.

In 1.43's quick missions, I've had to work a lot more against the newer subs but ships haven't changed much and I had a pretty easy time against a Foxtrot last night.

For now, I'm giving Ivan the benefit of the doubt. Think about it, some of us are still playing a ten year old game and its still throwing curves at us.

In terms of history, SC and DW were always meant to reflect modern warfare. Maybe, in the meantime, some Navy's didn't invest a lot and tried to skate by while others poured a lot of money into their fleet and training?

How do you, as the player, deal with that?

Besides, we're talking RA 1.43. Maybe things will change again by RA 1.55?
ET2SN is offline   Reply With Quote
Old 10-12-17, 06:20 PM   #3
ET2SN
Ocean Warrior
 
Join Date: Oct 2017
Posts: 2,652
Downloads: 60
Uploads: 0


Default

Quote:
Originally Posted by A-Ganger View Post
Just played 2 quick missions, both of them, shot down "without" any warning!
Actually 1 st mission had no warnings, 2nd mission went down like this. Missile L... shotdown.
Certainly the P3 is capable of finding a missile more than .0238 seconds before it hits you lol
Another bug in the quick mission system.
In quick missions, you don't get to decide where to position yourself before the shooting starts.
You don't have the option of "setting the battlefield" or doing recon prior to an attack. That's what regular missions and campaigns are for.

Lately, I use quick missions like I'm going to an attack simulator on shore. Use the sim time to knock off the rust or try new tactics before you deploy.
ET2SN is offline   Reply With Quote
Old 10-13-17, 08:19 AM   #4
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Beantown
Posts: 776
Downloads: 15
Uploads: 1


Default

The quick missions were this silly in the stock game, too. It's just the changes to RA amplify the silliness It's unfortunate, they had real potential with the quick missions.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.