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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2017
Posts: 3
Downloads: 7
Uploads: 0
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Steam updated my program to version 1.08c this morning (Sept 22, '17). Since then, I get the following error whenever I try to load the game.
ERROR:system.Collections.Generic.Dictionary'2[System.String.System string doesn't contain a value for wires . I've tried reloading current campaign, single missions, different subs, etc. All efforts produce the same result. The error message gives 2 options, Close or Quit. Close does not work. Before I uninstall and reinstall in an effort to fix this, is anyone else experiencing this? Thanks for helping. Edited to add. Tried all menu options. Training thrpough campaign. Same rewult. |
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#2 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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Sort of. I had to uninstall the 2004 campaign -- I thought (always worked for me in the past whenever there were any such issues). Not this time. Regardless of what I do, I experience all of the same issues I experienced with all mods except the 2004 campaign. This time, however, I have experienced the same issues with the 2004 campaign, even after deleting that campaign: overlapping text at the start screen; overwrite confirmation with blurred text; general inability to play the game. Only current work around is to delete all mods and revert to the original game.
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#3 |
Swabbie
![]() Join Date: Jul 2017
Posts: 5
Downloads: 10
Uploads: 0
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Yeah, I think we have to let the mod makers catch up on this one. It appears KF just released the 1.08c patch this morning.
I am playing without mods and experiencing the 688 the way the devs intended. A much different experience for sure - I actually have to hunt and find the contacts instead of them simply showing up almost immediately like they do in the FLTIII or Seawolf. ![]() |
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#4 |
Nub
![]() Join Date: Sep 2017
Posts: 3
Downloads: 7
Uploads: 0
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It appears I need to uninstall the 2004 campaign. I can't find that anywhere, is it on Steam? How do I uninstall 2004 for the time being?
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#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Try looking at the 2004 campaign thread:
http://www.subsim.com/radioroom/showthread.php?t=232308 -Pv- |
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#6 |
Nub
![]() Join Date: Sep 2017
Posts: 4
Downloads: 3
Uploads: 0
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There really ought to be a way to play older versions of the game or to uninstall patches. I had no issues with the previous version, and now I have no interest in playing the game until this mod is fixed.
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#7 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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The latest official version of the game at this time is 1.07d. Everything after that is BETA. 1.07d is stable and playable.
According to other threads on this forum, if you use the Steam app interface to Unsubscribe from beta, the latest official stable release of the game should be restored. Any time you decide to test beta software in a game, you are taking the risk you'll experience untested problems which is what beta software is all about. Likewise, mod updates based on the unstable betas may also have additional problems. For that, you'll need to rename the Override folder so those don't run. -Pv- |
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#8 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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1.08c went live about 12 hours ago.
So mods may conflict with it until they are updated.
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Visit Killerfish Games for more info and ongoing discussion. |
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#9 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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If you are running any mods, you will need to uninstall them until the Mod Makers update them. I updated the 2004 Campaign mod yesterday evening. Not sure about any of the other mods.
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Salvo Regards, LTJG Beam |
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#10 | |
Nub
![]() Join Date: Sep 2017
Posts: 4
Downloads: 3
Uploads: 0
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Keep up the excellent work. Hopefully Killerfish finds a way to allow you to make new sub models. |
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#11 |
Gefallen Engel U-666
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EagleBeak!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#12 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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#13 |
Medic
![]() Join Date: Dec 2004
Location: Santa Barbara,calif
Posts: 159
Downloads: 14
Uploads: 0
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definitely a lot different playing 68 skipjacks get detected a lot easier (their loud) it seems and going after surface contacts is again different for me anyways.I find myself using radar now and I have to sometimes keep my periscope on target longer to get a 95% solution.I really do not know If I am imagining this or just playing it so much I'm getting different playing results.
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#14 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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They rebalanced quite a few things (for example, Los Angeles are now 125dB), so it might indeed be harder.
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