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Old 09-22-17, 08:26 PM   #1
Killerfish Games
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1.08c went live about 12 hours ago.
So mods may conflict with it until they are updated.
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Old 09-23-17, 12:01 PM   #2
LTJGBeam
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If you are running any mods, you will need to uninstall them until the Mod Makers update them. I updated the 2004 Campaign mod yesterday evening. Not sure about any of the other mods.
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Old 09-24-17, 03:33 PM   #3
EagleBeak
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Quote:
Originally Posted by LTJGBeam View Post
If you are running any mods, you will need to uninstall them until the Mod Makers update them. I updated the 2004 Campaign mod yesterday evening. Not sure about any of the other mods.
You're the man! Thanks so much for the speedy update! I'm used to modders taking weeks to update their content, if ever (I understand they are working for free).

Keep up the excellent work. Hopefully Killerfish finds a way to allow you to make new sub models.
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Old 09-24-17, 05:52 PM   #4
Aktungbby
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Old 09-25-17, 12:16 AM   #5
Bungo_Pete
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Quote:
Originally Posted by Killerfish Games View Post
1.08c went live about 12 hours ago.
So mods may conflict with it until they are updated.

So whats in it?
I was playing a 68 campaign,and I had an an echo by the balls and he wiggled free...I like it, seems the AI has been beefed up.Keep up the good work.
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Old 09-26-17, 02:04 AM   #6
Bungo_Pete
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definitely a lot different playing 68 skipjacks get detected a lot easier (their loud) it seems and going after surface contacts is again different for me anyways.I find myself using radar now and I have to sometimes keep my periscope on target longer to get a 95% solution.I really do not know If I am imagining this or just playing it so much I'm getting different playing results.
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Old 09-26-17, 05:20 AM   #7
Kazuaki Shimazaki II
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They rebalanced quite a few things (for example, Los Angeles are now 125dB), so it might indeed be harder.
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