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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Shark Hunter
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
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+1 on the lack of damage effects, also why are some of the crew Hobbit sized!?
Hope it all gets sorted, looks like an interesting game. |
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#2 |
Sea Lord
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yeah especialy at conning tower.
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#3 |
Hellas
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nice graphics but empty gameplay
crew prattle all over the place. Sorry guys but i don't see any interesting in this,in fact ,i was bored looking at this video (exept the nice graphics which are ,indeed, the best i have seen so far)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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That game looks awsome and has a nice new gameplay.
I like it very much. Go on with the good work! ![]()
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#5 |
Mate
![]() Join Date: Apr 2005
Posts: 55
Downloads: 47
Uploads: 0
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Graphics look promising except for TORPEDO IMPACTS...Should be larger, throw water and debris in a far higher and vertical column with a fiery nucleus....The explosion should be slightly slower after initial impact and linger in the air a bit longer. I expect these are fine tuning points yet to be addressed but developers please remember that the whole goal of the simulation is the satisfaction of obtaining these TORPEDO IMPACTS....They require your full attention or you will loose the interest of simmers like me...( and by the way, I'm an ex Canadian submariner who served on British "A" boats and have seen it all first hand....)
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Any stupid ship can sink ! Mine comes back up........! |
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#6 | |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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#7 |
Shark Hunter
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
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There's not enough developers that listen to feedback, hats off to you guys!
![]() Got to be honest, along with RDR2 this is also my most anticipated title of 2018 too. The more i watch, the more i love the dark gritty awesome look to it and the graphics.
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"Here's to swimmin' with bow legged women" |
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#8 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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make it very modifiable, thats the secret
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#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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It's going to be very moddable.
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#10 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Is there any information on whether you can turn the NPC voices to English?
I understand 'realism' and 'authenticity' and I want and applaud both in my sim games, but I have zero interest in learning German, and making their voices German only or default is extraordinarily short-sighted. |
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#11 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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never mind... I had the impression this is a small dev thing so...
Last edited by Xaron; 09-18-17 at 01:33 PM. |
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#12 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Very much so. There are still months of development work ahead. This small Dev team has one programmer, and he is very interactive on the UBoot Discord page. Changes have already been made as a result of input there. This game will have its own flavor. It won't be Silent Hunter 6, but it is going to be a great game.
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#13 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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while I love indy games, it better not be some early release garbage ! I've wasted enough money on games that will never finish
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#14 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#15 | |
Subsim Aviator
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next year?? they seek perfection while the fan base loses interest. you can only dangle food in front of a dog so many times before it loses interest and knows you're teasing. in all seriousness, id rather they took their time and released a good product. BUT... no matter what they release it will not make the whole community happy. lets face it... Silent Hunter III which was released in 2005 has been continuously modded and developed into its perpetual penultimate version over and over and over again. if they seek a perfect release it will never be released at all. they have repeatedly pushed this release back. i was anxiously waiting release in April but here it is almost October and we are still waiting. hell i would gladly write a lengthy review of the product to be published exclusively here at subsim in this dedicated sub forum just to be able to evaluate the current version of the build. of course i would have to feel the game out for about a week in order to do so. unfortunately, if anyone were to review it right now, it may be a substantially different game come release date.
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