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#1 |
Stowaway
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There is also another problem about the length of the ship (I've just realised) :
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#2 | |
Admiral
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Are you sure about this draw scale? My QM is based on original UBOAT234 model, lenght come from this. While reworking i've also tryed sh5 "huge ocean liner" (SH5's Queen Mary) model (from ubisoft), hull obj lenght was really similar: ![]() Similar side view and orthogonal projection method. If this is wrong and your drawn is correct, my model will be a total loss. Best regards, Vd ps in every case, you can see bow design match.
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#3 | |
Stowaway
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
Length overall: 312.3 / 310.7 m (+0.5%) Length between perpendiculars: 291.9 / 294.1 m (-0.7%) Beam: 36.2 / 36.0 m (+0.6%) Draught: 12.9 / 11.9 m (+8.4%) All in all, I would say that the model by VonDos gets acceptably close to Queen Marie's dimensions. The one significant discrepancy is about draught. The latter may vary depending on cargo + passengers weight; 1 meter of draft between an empty and a fully loaded ship is a big difference, but still plausible. Talking about overall shape, though with some exceptions (see below), I think the current hull shape matches pretty well one of the construction plans I have found on the web: Talking more in particular about the bow, I think its profile is pretty good, though the bullwarks might need to be lowered a bit... Where in my opinion there is still a lot to be improved, is the bridge... the superstrucuture in general (many corrections, too many for listing them here), and hull's stern profile, which is also totally wrong... ![]() |
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#5 |
Stowaway
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This picture shows where VonDos' model is too high :
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#6 |
Admiral
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At this point, maybe i could try to convert and remap sh5'hull, using modded funnels, masts, ecc on her.
Something like this: ![]() ![]() What do you think about this? If i'll continue with this conversion, this will require weeks in UV remapping, repositioning nodes, rework and adapt details.. btw this hul has an interesting detail level. Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#7 | ||
Stowaway
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![]() Before modifying the small details on the hull (windows, doors, stairs), could you send a beta test version to us, in case some additional tweaks are needed ? Quote:
![]() ![]() ![]() By the way, it's a good opportunity to improve the textures, in particular the black hull, the (too big) white line between black and red hull, and the wooden floors. Last thing, could you make the windows black instead of light blue ? Or even better : 3D moddeled, in order we can add a light texture during the night ! ![]() |
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#8 |
Admiral
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Up to date pic...
![]() far from release... but still working.. Best regards, Vd ps windows are 3d objects in this model..
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#9 | |
Stowaway
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![]() What do you think about new colors ? ![]() Last edited by Kendras; 09-13-17 at 02:55 PM. |
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#10 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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