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Old 07-28-17, 06:11 AM   #1
jhapprich
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there you are :
http://www.subsim.com/radioroom/down...o=file&id=5205
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Old 07-28-17, 07:28 AM   #2
propbeanie
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Quote:
Originally Posted by jhapprich View Post
~Ohhhh~... that explains it (and I almost actually remember this now )... It's in as an optional part of your mod, which is why I couldn't find it... I knew I had them (the ships), and that they worked at shooting the torps. I found your download searching on your name, not realizing that it ~is~ the "target", but couldn't find the thread... thanks! After I download it (again), I'll be able to find it on my computer... for a little while anyway...
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Old 07-28-17, 12:19 PM   #3
Bubblehead1980
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Originally Posted by jhapprich View Post

Funny, I have that downloaded but it confused me as a lot in the file and no readme.I put it in my folder to look at later and forgot.
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Old 07-28-17, 01:55 PM   #4
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I've been going through the "tutorial" stuff discussion from Admiral Von Gerlach, DarkFish and Peabody, and trying to find things in the files. At the beginning of the discussion, Pasterz talks about the ships from "Miner" (1436, I assume) and how v1 worked, and v2 did not, of the torpedo mod. Found this:

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Originally Posted by keltos01 View Post
Miner you need to change this in the eqp file :

..[Equipment 40]
NodeName=M07
LinkName=TorpLauncher
StartDate=19380101
EndDate=19451231

to this :

[Equipment 40]
NodeName=M07
LinkName=torpspawngun
StartDate=19380101
EndDate=19451231

Darkfish changed the launcher's name in the new version.

regards,

keltos

...further down in miner1436's Ship Pack 1 release thread (page 4??). I don't see where he ever "fixed" that issue, so check your files.
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