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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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It really depends on what the enemies are doing, what sensors they have, if you're in a duct, if there's a layer in between, etc. It is quite possible to stalk enemies up to 20kts if the variables are in your favor. Use the signature analysis to determine this. If engaging surface ships, observe their sprint and drift behavior, then use that to your advantage. Being stealthy does not necessarily mean being slow.
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#2 |
A-ganger
![]() Join Date: Nov 2004
Posts: 75
Downloads: 23
Uploads: 0
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#3 |
Good Hunting!
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Here's a nice tutorial from my buddy ramjb on why being stealthy doesn't mean you have to be slow.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
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#5 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Basically, you've to use the Signature Analysis panel to gauge just how detectable you are versus a specific contact. As long as you're not over 10 dB on any enemy sensor at a given speed, you should be safe.
However, it's a gamble to run above 2/3 speed unless you're more or less certain the enemy won't be detecting you (i.e. you're in their baffles), considering the faster you go, the deafer you are. That can make you lose contacts and prevent you from noticing (and adapting to) changing circumstances. Which can very well happen given escorts and submarines occasionally change course and/or slow down to listen in where they couldn't earlier. Another thing to consider is that you can't measure yourself against what you haven't detected, so again, caution is advised unless you're fairly sure every enemy is accounted for.
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#6 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
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Aren't Narwhal and the 688's the only boats that have natural convection reactors that don't need to actively pump their coolant when running slowly? Is it modelled that they make a big step in quieting when going 1/3rd?
Also Rickover was a dick lol. |
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#7 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
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![]() Quote:
Perhaps it'll be a good idea to change the text file format to allow for aknot by knot noise value which the game just looks-up. Then we can program in however many kinks we feel is realistic. Pumps on/off, pumps switching to high speed, another pump being brought into the game, the raft being locked on some subs at high speed ... etc. |
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#8 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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The 688s use an S6G reactor which isn't natural convection, you're probably thinking of the Ohio's S8G.
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