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Originally Posted by suitednate
Ok well it's great we identified this. Will it be fixed in the next patch?
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They're already working on 1.06, and that seems to be the case.
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Version 1.06
In Progress
General
Added wireBreakOnLaunchProbability=0.1 to weapons.txt
Added wireBreakThreshold=30 to weapons.txt (2x speed + planes angle - 30) / 50 every 6 seconds
Combat
Recognition manual "tons" now uses dictionary
Fixed errors with reloading if greater than 6 tubes on submarine
Torpedo tubes can no longer jam on firing
Active and passive torpedoes no longer home on sinking/sunk vessels
Terrain chunks are now always drawn near player submarine regardless of camera position
Fixed a bug where non-wire guided torpedoes could be wire guided by AI submarines
Improved/fixed AI depth keeping to prevent submarines from hitting seabed or going below crush depth
Campaign
Fixed broken INSERTION and LAND_STRIKE missions which caused Action Report bug
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