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Old 07-14-17, 06:43 AM   #18
MBot
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Join Date: Apr 2002
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After having finished my 1968 Permit campaign and going back to 1984, I was shocked how easy 1984 is. The Mk-48 is a death ray. Complete invasion fleets went down in a matter of minutes without much effort. So while the 1968 suffers a bit from lacking diversity of enemy classes (historical), I think it has superior gameplay.

The campaign needs a readjustment of attitude though. Do not expect to sink every ship you encounter. Consider escorts as ships that protect your primary target, not as mere additional targets. In fact do not expect to sink many warships at all. Every Mk-37 shot I took at a warship was merely to buy me time to escape. The few hits I actual achieved against warships were simply a nice surprise. Subs are primary defeated by maneuvering to a close position in their baffles. The actual killing Mk-37 shot is then just the final step of the engagement.

Also do not expect to win every mission. Do not shy from disengaging if the circumstances are not favorable. I think the decision when to engage and when not to is one of the most important tactical decisions to make for a commander, so it fits perfectly to the scope of the game.
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