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Old 07-03-17, 04:54 PM   #13
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Category: Post of the year
Member: PL_Harpoon
Post & link: Whats the problem with new models?
(Cold Waters forum)
http://www.subsim.com/radioroom/show...76#post2497076

Quote:
Quote:
First of all, there's no limit on number of models in the game engine (Unity).
Theoretically it is also possible within the engine to allow usage of external 3d models (look at Kerbal Space Program for example).

However...

Unity does not have a native support for external model so adding it requires some work from the developers (the aforementioned KSP uses their own custom build file system for that).

It is also possible to replace current models/textures with your own if you decompile the package files. I would strongly advice against that for a couple of reasons though.

Firstly it can mess up the game.

Secondly, the devs clearly showed their willingness to work with the community. So, even if they purposefully choose not to allow 3rd party models we should respect that and not mess up with files they don't want us to mess with. Perhaps it will be added in the future, but for now I suggest we stick with things we can mod.

Reason: PL_Harpoon demonstrates the cooperative spirit that Subsim strives to reach with players and game devs.
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