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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5446 |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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How do I install this mod?
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#5447 | |
CTD - it's not just a job
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As to trying another mod, I can vouch for Bleiente's version of TMO / RSRDC in Ralles RealModPack for TMO_RSRDC_OTC However, if you want a slightly different mod, I cannot praise THEBERBSTER's mix of Webster's Game Fixes Only, Beginners Mod List For SH4 Including Download Link highly enough. Excellent, even if it is mostly stock.
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"...and bollocks to the naysayers" - Jimbuna |
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#5448 |
CTD - it's not just a job
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When you download the mod, it is in a compressed archive 7-zip file. It's easiest to use 7-zip to "un-zip" it. That will put it in a folder of the same name as the 7-Zip file. To "install" the mod, you will actually "activate" it with JSGME - JoneSoft Generic Mod Enabler. Before you go and download JSGME, there is a copy of it in zip format in the "Extras" folder in the "100_FalloftheRisingSun_Ultimate_v0.63..." mod. Put a copy of it in the "root" of your Silent Hunter Wolves of the Pacific folder, un-zip it with 7-Zip, and "run" it in there. That will create a "MODS" folder. Drag or copy the whole "Fall of the Rising Sun Ultimate" mod folder over into the MODS folder. Now run JSGME again, select the "100_FalloftheRisingSun_..." in the left-hand side of the window, click on the arrow that points to the right, and then wait on JSGME to come up with a window that tells you all the files that will be over-written, and click on "Yes" to activate it. There's a more detailed write-up on the process in that JSGME thread linked to above. Others will most likely have more / better comments also...
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"...and bollocks to the naysayers" - Jimbuna |
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#5449 | |
Machinist's Mate
![]() Join Date: May 2011
Location: Brasil * Rio de Janeiro
Posts: 125
Downloads: 759
Uploads: 0
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#5450 |
CTD - it's not just a job
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yer welcome.
![]() You should also find the LAA program in the Extras folder, and that little applet is almost mandatory to use with FotRSU, again due to the mod's size - and it is currently growing in size again... See CapnScurvy's excellent thread Windows10; Large Address Aware; SH4 Install. He speaks specifically to Windows 10, but it also can be applied to 64-bit versions of Vista, Windows 7, 8 & 8.1 almost as easily...
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"...and bollocks to the naysayers" - Jimbuna |
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#5451 |
Bosun
![]() Join Date: Aug 2017
Posts: 64
Downloads: 73
Uploads: 6
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Just started using this mod, and I'm suprised. It really is a fantastic mod in terms of quality.
Just a few errors I've noticed in the names: -Soryu class being called Soryo -Yugumo class called Yugomu -Heavy minelayer Okinoshim_ (it's missing the "a") -NL_C=Medium Heavyloadfreighter (missing some spaces) |
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#5452 | |
Admiral
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Reading the "Help" page (key F-1), or looking at the printable "Keyboard" layout images, will show you needing to use both the "Control" key and the "Enter" key in order to Fire a torpedo. This was done to keep players from striking just the "Enter" key and accidentally shooting off a torpedo by mistake.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#5453 | |
I break things
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#5454 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
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quick question...
just getting back into sh4 after a long time away. Does this supermod include the ship acceleration fixes done by Webster or JREX53? The ones that get rid of the Formula 1 destroyers... Thanks |
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#5455 |
CTD - it's not just a job
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Neither is used, unless they're "buried" in the documentation, but the way the ships used to move, I doubt there was anything restricting their acceleration rate... XTBilly did some preliminary work on the problem, and got the DD and DE to not take off like jackrabbits. His work was not complete prior to his job status changing, and we have since found other related issues that may change things anyway. But currently, the Japanese DD & DE cannot do a 0-36 knots in 2.3 seconds anymore (usually)...
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"...and bollocks to the naysayers" - Jimbuna |
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#5456 | |
Admiral
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My intention is to go over all ship units within Ultimate to specifically look at ship behavior.......acceleration, ship stability during high wind speeds, Hydrophone opperations.
Yes, Hydrophone operations! I've found the main reason why the player Hydrophone doesn't "hear" a target ship (although the players Sonar/Hydrophone crewman does) is due to the very parameters that effect ship acceleration and engine power. When previous attempts of adjusting these parameters have tried to address a ships "jackrabbit" acceleration, they have done so with the effect of eliminating the ships capability to be heard by the player using the hydrophone. Not a good trade at all!! I hope to find an acceptable solution for both issues. I should point out, I'm very nearly done with adding AI ships firing torpedoes at enemy targets (including the players sub). I've been sucessful in having the soon-to-be-added Japanese AI Subs (9 in all), plus an American Fleetboat, and German U-Boat firing torpedoes, at about a 50% hit rate! I've started to look at adding this capability to an Hatsuharu Destroyer (since we were looking at it a few pages back), and have seen good results. This should give us the opportunity to add another weapon to the AI ship arsenal, which can be added wherever we choose.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#5457 | |
I break things
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![]() Just been using PP's new campaign files... Getting out of pearl in one piece is bad enough!!! ![]()
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#5458 |
CTD - it's not just a job
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At least they aren't ~shooting~ at you... wait'll you get into the deep water of the open sea...
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"...and bollocks to the naysayers" - Jimbuna |
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#5459 | |
I break things
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#5460 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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I wonder if someone will ever try and make full interiors for fleetboats?
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