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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
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15 to 30 minutes.
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#2 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Can more than 1 tube reload at once?
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#3 |
Electrician's Mate
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#4 |
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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Hopefully this will be changed in the game then to reflect accurate real life reloading limitations?
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#5 |
Engineer
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Well, we can't reload the game to load torpedoes in pairs but we can modify game files to so that the total time of loading two torpedoes is the same. It would still mean 10x as much as what's now (I think in all sims reload time is much shorter than that).
BTW, shipkiller1 - 2 torpedoes at once means one on port side and one on starboard, or can both be loaded at once on the same side? |
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#6 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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It'd be an interesting twist, but it'd really slow things down.
You'd fire your four tubes and then evade all counterattacks and disappear for 15-30 minutes up to a whole hour to launch another all-out strike. Out of curiosity, why does it take that long? Aren't there automatic (ish) loading mechanisms to get torpedoes from the magazine and into the tube? I suppose the torps are pretty damn well secured within the former.
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#7 | |
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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#8 | |
Planesman
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