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Old 06-25-17, 02:34 PM   #19
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Quote:
Originally Posted by Raptor_Pilot View Post
For the sake of discussion, can we not simply take it as read that Cold Waters is not Dangerous Waters, and vice-versa?
I'm getting tired of seeing, "But it's NOT THE SAME!" being argued as if the two games were ever supposed to be such blood brothers in the first place.
They. Are. Not. The. Same. Deal. With. It.
And, who here said "CW should be a clone of DW"?
No one. Your whole point is moot.


Quote:
Originally Posted by Raptor_Pilot View Post
Sound velocity, ambient noise, submarine noise, bottom bounce, and transient sounds are all modeled. Even sound convergence zones are modeled, despite the fact you never use them.
Aw, snap, sounds a bit "Sim-Like" to me...
True. But someone also provided a good example about the whole "what's sim to you ain't sim to me" issue.
It is up to you to accept that people hold different opinions.
We can throw around words and definitions all day, but that won't change that some people feel that CW is a little too... thin... to be called a simulation.
Don't agree?
Fine with me, I just wish this favor would be returned for once in this thread full of people acting like they are personally attacked by other people's opinions of this title.
It's extremely silly, to say the least.

Quote:
Originally Posted by Raptor_Pilot View Post
Cold Waters, for all of it's simplistic presentation, has some very deep and capable simulation running underneath the surface. That makes it a sim, whether you like it or not.
Hehehehe...yeah, something like that.
Show me something of that "deep and capable simulation running underneath the surface", besides the rather sophisticated sonar-simulation which is ironically very over-modeled for what the game offers, as you noticed yourself.
Convergence zones... because picking up contacts in 30, 60 or more nmi really matters in CW.

Quote:
Originally Posted by Raptor_Pilot View Post
Does it simulate ENOUGH things? Yes.
You again neglect the opinions of other people.
Cold Waters is sophisticated enough for you so you feel okay calling it a Sim? Alrighty!
But what about my point of view, or the one of Thomsen, dergrunty, and the others here and on the Steam boards?

Quote:
Originally Posted by Raptor_Pilot View Post
So far as the arguments about control schemes go, let me say this:
In a flight simulator, no matter how good your autopilot is, you still need to manually take off and land.
No matter what you do, you cannot avoid manually flying your aircraft.
So tell me, why does Cold Waters have to be any different?
Multiple people tried to explain this, to no avail, it seems.

Here's the difference.
In a flight simulator, you steer the plane... BECAUSE YOU ARE THE PILOT!
In Cold Waters, you are the Captain, the developers said, and no skipper steers his own sub for heavens sake. That is just so weird.

I mean, this is the number one excuse from all the "The stations aren't modeled because you are the Captain, dummy!" people, however, in the most ridiculous example (helm and planes control) this somehow is fine?

I beg to imagine the scene inside a 688 sub for a moment, where the Captain (you), pushes Helms- and Planesman off their seats to take both controls, simultaneously, shouting commands about firing counter-measures and torpedoes, while the diving officer behind you exchanges concerned looks with the Chief of the Boat.
It is too stupid!

Quote:
Originally Posted by Raptor_Pilot View Post
The developers have stated their intention to add some kind of autopilot functionality into the game, so as far as I'm concerned, any complaints about the control scheme are moot the moment that is released.
Yes, that problem will then be solved, scratch one, good kill!
But let's not act as if this is the sole point people raise in the argument why CW may not deserve the title "simulator" in their opinion, it is just one of the most obvious ones - or so some people thought.
There's more, though.


Quote:
Originally Posted by Raptor_Pilot View Post
I never did like the constant litany of "New Contact Acquired" that you get in other games. It's a convoy. I'm aware there are a dozen contacts. You don't need to carefully inform me about every single one of them.
Well, sucks for you, but this is how it is done in real life.
Every contact is assigned its own designation (Sierra, Victor, Master, ...) and depending on threat, priority and relevance will be assigned a tracker and individually tracked.

And closing, this is just what I expect from a simulator: Simulate the real deal as good as possible, without gamey workarounds, simplifying things too much or leaving important features out completely.
(Active-intercept contacts anyone!?)

That's all.
Enjoy Cold Waters, it sure can only get better.
 
 


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