SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
06-25-17, 02:34 PM | #19 | ||||||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
No one. Your whole point is moot. Quote:
It is up to you to accept that people hold different opinions. We can throw around words and definitions all day, but that won't change that some people feel that CW is a little too... thin... to be called a simulation. Don't agree? Fine with me, I just wish this favor would be returned for once in this thread full of people acting like they are personally attacked by other people's opinions of this title. It's extremely silly, to say the least. Quote:
Show me something of that "deep and capable simulation running underneath the surface", besides the rather sophisticated sonar-simulation which is ironically very over-modeled for what the game offers, as you noticed yourself. Convergence zones... because picking up contacts in 30, 60 or more nmi really matters in CW. You again neglect the opinions of other people. Cold Waters is sophisticated enough for you so you feel okay calling it a Sim? Alrighty! But what about my point of view, or the one of Thomsen, dergrunty, and the others here and on the Steam boards? Quote:
Here's the difference. In a flight simulator, you steer the plane... BECAUSE YOU ARE THE PILOT! In Cold Waters, you are the Captain, the developers said, and no skipper steers his own sub for heavens sake. That is just so weird. I mean, this is the number one excuse from all the "The stations aren't modeled because you are the Captain, dummy!" people, however, in the most ridiculous example (helm and planes control) this somehow is fine? I beg to imagine the scene inside a 688 sub for a moment, where the Captain (you), pushes Helms- and Planesman off their seats to take both controls, simultaneously, shouting commands about firing counter-measures and torpedoes, while the diving officer behind you exchanges concerned looks with the Chief of the Boat. It is too stupid! Quote:
But let's not act as if this is the sole point people raise in the argument why CW may not deserve the title "simulator" in their opinion, it is just one of the most obvious ones - or so some people thought. There's more, though. Quote:
Every contact is assigned its own designation (Sierra, Victor, Master, ...) and depending on threat, priority and relevance will be assigned a tracker and individually tracked. And closing, this is just what I expect from a simulator: Simulate the real deal as good as possible, without gamey workarounds, simplifying things too much or leaving important features out completely. (Active-intercept contacts anyone!?) That's all. Enjoy Cold Waters, it sure can only get better. |
||||||
|
|