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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Swabbie
![]() Join Date: Jun 2017
Posts: 10
Downloads: 3
Uploads: 0
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That's helpful. But is it a bug that time passes as soon as one enters port? For example, I got the SEAL team mission. Headed back to Holy Loch, and between the time I entered port, and the time I (as quickly as I'm capable of) clicked on the repair and rearm, 30 hours have passed. After emptying my magazine to fit the SEALs, 55 hours have passed. I'm totally fine with taking 25 hours to unload my existing gear and loading the SEAL team, but my concern is that even when I know exactly what I want to do, a lot of time passes before I can even make the commands.
Edit: Heck, I'd be happy if there was a "crew fatigue" effect, where spending an extra 16 hours in port or something would improve TMA and detection, and that would degrade the longer one spent away from port. That's probably a lot of extra programming, though. |
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