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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
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![]() Join Date: Dec 2009
Posts: 21
Downloads: 34
Uploads: 0
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He's quite obviously talking about the game, since he explicitly references the numerical threshold the game's mechanics use. It worked the same way in RSR, although the threshold was +8.
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