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Old 06-13-17, 12:05 PM   #11
FPSchazly
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Quote:
Originally Posted by Check Six View Post
I understand why some people want to "drive" the boat, but in reality, the Captain merely gives an order "Bring her to periscope depth", "Make your course 015 degrees", "5 degrees down on the planes" etc. When you are trying to work out a firing solution, it pains me to slowly bring the boat onto my intended course, or having to watch the depth gauge when I should be concentrating on the enemy stalking me (or vice versa). At least make it a CHOICE to be able to give discreet orders or do it all yourself. Like others have said, the ability to place markers on the map to assist in TMA or firing solution, and the ability to plot waypoints for patrol (and also for torpedos). All that said, I love this game, and am so happy to have bought it. Please devs, keep listening to the community, and implement the ideas that are popular and simple enough to code.
I concur. Dangerous Waters is fun with the stations, but no one person does sonar, TMA, fire control, and leading the boat. I suppose you could say the same with Cold Waters leading the boat and doing the helm, but I feel directly piloting the sub is an extension of having to give those orders still.

Overall, I agree that I feel I have to focus on actual submarine tactics more in Cold Waters than in Dangerous Waters, where I feel most of the challenge is being able to just know how to work the stations. Dangerous Waters isn't the only way a submarine can be simulated.
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