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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Taking a look at it though, I think you can start to see why this is something that was probably frowned upon. Much like putting rows on rows of AA Guns on the back of U-boats got it into the captain's head that it was a great idea to try and tangle with air-planes, with predictable results.
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#2 | |
Engineer
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#3 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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It will nice to hear any warning sound (like enemy torpedo in the water).
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#4 |
Soundman
![]() Join Date: May 2004
Posts: 144
Downloads: 100
Uploads: 0
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Excellent suggestion !
You must have had that "where did that come from?" Moment, haven't you? Cheers, Lost |
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#5 |
Soundman
![]() Join Date: May 2004
Posts: 144
Downloads: 100
Uploads: 0
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And a basic recording / replay for movie-makers and screenshot aficionados.
Cheers, Lost |
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#6 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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I need a clock also, yes, simply hour and minutes....
Its important for time compression and for battles. |
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#7 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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+1 Recorder with ability to show "truth" and yes, simple analog or digital clock would be awesome
![]() And keep up good work, don't forgot gameplay, lots of realism request but those wont mater nothing if fun is gone. So balance ![]() |
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#8 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 384
Uploads: 0
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#9 |
Swabbie
![]() Join Date: Mar 2010
Location: Sydney Australia
Posts: 13
Downloads: 3
Uploads: 0
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I understand why some people want to "drive" the boat, but in reality, the Captain merely gives an order "Bring her to periscope depth", "Make your course 015 degrees", "5 degrees down on the planes" etc. When you are trying to work out a firing solution, it pains me to slowly bring the boat onto my intended course, or having to watch the depth gauge when I should be concentrating on the enemy stalking me (or vice versa). At least make it a CHOICE to be able to give discreet orders or do it all yourself. Like others have said, the ability to place markers on the map to assist in TMA or firing solution, and the ability to plot waypoints for patrol (and also for torpedos). All that said, I love this game, and am so happy to have bought it. Please devs, keep listening to the community, and implement the ideas that are popular and simple enough to code.
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#10 | |
Good Hunting!
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Overall, I agree that I feel I have to focus on actual submarine tactics more in Cold Waters than in Dangerous Waters, where I feel most of the challenge is being able to just know how to work the stations. Dangerous Waters isn't the only way a submarine can be simulated.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#11 |
Sparky
![]() Join Date: Apr 2002
Posts: 150
Downloads: 5
Uploads: 0
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I'd like to see NATO and Warsaw Pact units added to the game. Also the Pacific region.
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#12 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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So the game forces the correct "result" its own way. For that reason I'm strongly suspicious of the push for automated maneuver control. In essence you are asking for the game to be made easier then its concept meant it to be. |
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#13 |
Swabbie
![]() Join Date: Mar 2010
Location: Sydney Australia
Posts: 13
Downloads: 3
Uploads: 0
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What is seriously needed is the ability to save the game. Not so that we can have a "mulligan" and re-do a mission that we failed miserably (though the thought had occurred
![]() I can re-arm, re-fit, check my orders etc, but I can't save OR QUIT. I was forced to use the "windows" key to access my desktop and quit the running program. This needs fixing pronto. |
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#14 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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Have you tried the Escape key?
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#15 |
Swabbie
![]() Join Date: Mar 2010
Location: Sydney Australia
Posts: 13
Downloads: 3
Uploads: 0
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Sure have Try it yourself. Campaign mode, return to Holy Loch to re-arm. You try the escape key then. No? Ok, perhaps after I set sail. No? Ok, perhaps once I get a sonar contact and before I enter battle. No? Hmm.
In campaign mode permanently. I have actually seen a "save" capability ONCE, but am unable to replicate it or remember under which circumstances it appears. I don't know, it's not obvious and certainly not "user friendly". |
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