![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
![]() |
#11 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 247
Downloads: 261
Uploads: 0
|
![]()
As others have put in, some excellent recommendations.
![]() Currently using the Hitman optics. It is simplistic, but comes with a little chart to know what the vertical mils are worth on the periscope vs. the height of the ship. For me, I love it. Have gotten into very simplistic behaviours with it that require a lot of math but it is fun and works well for me. Here you will have to get target speed by, 1. Multiple observations; and putting them on the chart (F5). 2. Timing the target. 3. If practical, pacing the target on your beam at a distance. 4. Occasionally a contact report will give you a good starting point for convoy course and speed. 4. Educated guesses and a combination of the above. At some point in time, with the simplicity of the Hitman optics, after using it A LOT... you WILL.. reach a point where you start estimating things in your head when the enemy doesn't play along with the firing solution you spent so much time putting on the map. Hard to explain but at some point in time you will start visualising better/faster for solving problems. And I attribute some of this to the Hitman optics. It has altered the way I play the game. Hey, that torpedo missed. I goofed the target speed, or something else just didn't work... You know what? At night I am going to catch up and try again...even if, it is 9am right now... Those first ships, in a line, I am going to time them...from that, I am going to attack the rear ships based on the speed I got from observing the lead ships.... Those are just a few examples. I have found it forces me to be immersed in the game more to a degree that I like.
__________________
Leoz "Auf gefechtsstationen!" NYGM |
![]() |
![]() |
|
|