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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
GLOBAL MODDING TERRORIST
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The first thing I am going to explain is why every 3D exporter for the SH3/4 series is flawed!
![]() I know that is not going to go over big but I can and will prove this fact. And I'll explain why ALL of us have wasted what amounts to years of time doing things the time wasting way. It's a hard bit of info to swallow once I give you the answers and explain it. |
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#17 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Following this thread
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#18 |
GLOBAL MODDING TERRORIST
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Post #11 shows an actual 3D model of the NOM Ranger BEFORE export to GR2 format.
This is important as SH3/4 did the models in the same way! The exporter Kashmir did the nodes transformation stuff. Every exporter/importer ever created by modders overlooked this. This simple fact has SH3 Units in SH4 with NO AO mapping since it's so time intensive to import ALL the 3D objects and relocate them in a 3D program to burn an AO. If you doubt me? Export all the object files with Pack3D once and import them all into a 3D program. We are going for a mass exporter that gives us all parts where you see them in Game. Thus an AO burn is simple! Speed and time saved is the whole goal! |
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#19 |
Navy Seal
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I'm having troubles to follow you Jeff...
![]() Are you trying to say that even if you manage to collect enough money for "Rad tool", there won't be much use of it without this exporter you're working on? ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#20 | |
GLOBAL MODDING TERRORIST
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But I'm trying to save you DAYS if not weeks of work. Say IMBL wants to convert his fine MFM to SH5? It would take him an ungodly amount of time without the exporter maybe. To convert just the Units in SH3/4 now without this new converter? I'm not going to do it as the current exporters stand! Now a side note. A whole new IMPORTER for SH3/4 could be done! You build a Unit, hit the import button, and you would not need to adjust positions with the Node settings. Infact? One can create a program that does all the work to build the dat and more. Last edited by Jeff-Groves; 03-03-17 at 02:38 PM. |
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#21 | |
Navy Seal
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I've imported so far significant number of dat units and objects from SH3/4 to SH5 (without GR2 conversion of course) but still, I find this thread quite hard to follow... I apologies in advance for some future inexpert questions...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#22 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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#23 |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#24 |
GLOBAL MODDING TERRORIST
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This thread is going to be details hard.
It may be hard to follow on several levels. I'll not hold back on that fact. Many Modders are use to easy to use tools. Under the hood? Only a few select can truly write new tools. It's all intended to give you a BETTER tool. I don't want to do the work. I want you to but as fast as possible. |
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