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Old 05-07-06, 08:38 AM   #19
DeepSix
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Quote:
Originally Posted by Rosencrantz
...
More units for player to drive doesn't mean the better game.
That's a good way to put it. I think the "fun" of driving them would wear out very quickly. Having drivable Jap subs and drivable destroyers and so forth would, I think, eat up a lot of valuable programming and modeling time while producing very little positive in-game fun or usefulness in return. I honestly think they'd be more of a distraction than anything else.

[Thinking out loud] SH3 essentially does one thing quite well; since 4 will use the same engine, I think if too much gets packed into it, it'll lack the focus and stability of SH3 (and it's the focus that makes it work and gets the player "in character," IMO) and become an unwieldy monster that does no one thing particularly well.

Depending on how one breaks down the body of the U.S. sub fleet, there were at least five or six classes of U.S. subs that were used in the Pacific: V-class (Argonaut, Nautilus, etc.), S-class, Tambor, Perch, Salmon, and Gato/Balao. They operated everywhere from Manila to Mare Island and from Perth to Dutch Harbor.... Getting to play them in the wide variety of roles in which they were used historically would be quite enough to keep me happy. [/Thinking out loud]
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