SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-17, 06:13 PM   #1
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by maillemaker View Post

It looks like the Real Nav disables this even if you allow it under realism settings while in port, is that right?

Steve
Of course...What would be a point of real navigation with map contacts all around you...

EDIT:
You can also disable manual targeting and TDC will adjust correct torpedo solutions automatically, handy for quick and correct checking...

Last edited by vdr1981; 01-24-17 at 06:32 PM.
vdr1981 is offline   Reply With Quote
Old 01-24-17, 06:48 PM   #2
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Here's what I got...

 
vdr1981 is offline   Reply With Quote
Old 01-25-17, 07:01 PM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

OK! I got it to work! I don't know what I did wrong before. Maybe it was right before but I could not measure it since I had the Real Nav mod enabled.

I disabled it and changed the realism settings to allow for map contacts, and then fired up the RAOBF historical mission, and it seems to work.

I get more accurate range readings with the stadiometer though. But I think this will work. I was able to get good range and AOB readings, and I can use the stopwatch to get speed using length * 1.94 / time.

I think I'm ready to tackle the British with Real Nave and No Map Contacts!

Steve
maillemaker is offline   Reply With Quote
Old 01-27-17, 06:00 AM   #4
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

I replaced the later RAOBF included with TWoS back to the original version because I found it too bright when trying to gather data in low light conditions. Also the later version has all the markers in red as opposed to two black and one red as per the tutorial. The original is more "yellow" and not as bright as the later version and was less distracting because I always found myself trying to conduct an attack at dawn or dusk or during the night. I tried a few times to change the textures to like dark with light markings but they didn't look very good using the limited tools at my disposal. HINT! texture guru's!! Once you get familiar with the operation of the ROABF and spinning the centre ring, it only takes seconds to gather the information to input into the TDC with the exception of timing to get the speed of the target.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
Old 01-27-17, 07:46 PM   #5
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Yeah it would be nice to see the gradients re-done so they did not look like minecraft.

Steve
maillemaker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.