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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6916 | |
Loader
![]() Join Date: Feb 2015
Posts: 81
Downloads: 11
Uploads: 0
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#6917 | |
Shark above Space Chicken
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#6918 | |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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![]() Its just to compare how long it will take for your torpedoes to get to their target. If you want to hit more targets which doesn't share their speed or course, you need some time to set your TDC for second fire (You have to fire at first and then set TDC for diferent shot to second). In such scenario you obviously need some time after first shot. If you would like to hit them simultaneously (which is pretty reasonable), you have to fire first torpedo at lower speed, than second one.. By this ruler, you can quickly judge how much time you'll have between shots, if you know the distance. If you look at your torpedo's overview (key "J") and click at some, you'll see how many knots it makes. By this you can compare the duration before hit on slow/medium/high speed torpedo mode. I personally like this tool, but used it maybe twice, or trice.. Iam pretty lazy to target more different targets. And i never attack destroyers, which is another case where it could be usable, it depends on your strategy of attack. I mostly attack single ship, or in convoy ambush i expect all of the ships shares their course (which turned to be truth every time yet..). So only one thing which is different sometime is speed of ships in convoy (and you can see that clearly by your periscope). So if i am attacking convoy, i just measure speed of one, or two ships, which is pretty easy and fire at same torpedo-speed, based on distance, or escape strategy which i chosen. Then just fire one, change target speed in TDC and fire second.... or fire two and two at different targets settings.... .. I found that its pretty usable to fire at medium speed and have some minutes to escape to the depth, before escorts getting close.. If you mislead your torpedo against convoy, its very likely you'll hit something deeper in convoy, which should be more juicy hit as convoy had always best targets in the middle, so i dont bother myself with big precision in these cases... Biggest enemies of your tonnage will definitely be dud torpedoes, at my last patrol in late 1939 more, than half of hits was dud.. But it will be getting better and better as you continue by war...
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Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 01-21-17 at 04:48 AM. |
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#6919 |
Navy Seal
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Download the latest update and you will be able to open them with your ME. Don't know much about MP missions and their objectives, sorry...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 01-21-17 at 05:11 AM. |
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#6920 | |
Loader
![]() Join Date: Feb 2015
Posts: 81
Downloads: 11
Uploads: 0
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I now have the base game setup, now just need to install the mod... |
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#6921 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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#6922 |
Argentinian Skipper
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Download the last Uplay directly from Ubi site, not use the "update" function of the old Uplay in your version.
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6923 | |
Soundman
![]() Join Date: Mar 2016
Posts: 142
Downloads: 24
Uploads: 0
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#6924 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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#6925 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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Twos 1.06 has so much better sound model for damaged ships at hydrophone, i just hit hog Island by one eel and while he sent he's done almost immediately, he still made sound like he's ok. In some 30 minutes, i started to hear sounds of damaging steal from him, sometimes i hear even small explosions...
Looking forward for next minutes. Well done ![]() Sent from phone |
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#6926 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6927 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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Should harbour maps be avoided for any reason. In the map I have the ships start to come out then start to mill about a bit then just stop for no reason that I can see.
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#6928 | |
Navy Seal
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Heh, wolf-pack in the harbor? that's a silly concept... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6929 |
Swabbie
![]() Join Date: May 2010
Posts: 5
Downloads: 39
Uploads: 0
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#6930 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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![]() I believe you hit them by torpedo or deckgun... You cannot harm neutral countries, or CTD... Sent from phone |
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