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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Stowaway
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The damage texture applied when a shell from a ship hits the hull is the wrong one, it's very ugly :
![]() To solve this, open NCA_Tuscaloosa.val, and in VisualDamage node, replace Expl_mask05.tga by Expl_mask01_a.tga (for the MaskTextureName). At least for me who doesn't have this Expl_mask05.tga in my files. |
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