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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Mar 2016
Posts: 142
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Thanks, I did finally manage to sink the tutorial tanker (only taken me 6 months! well, on and off due to very little time) by following the info in this thread and the auto targeting tutorial linked from Berbster's FAQ.
Two things I wasn't sure about. The XO pop-up continued to display unknown target when I'm tapping space bar. Why is it unknown? It was pretty close, and visually huge at x6 scope. How do I get my crew to identify it. Second, I tried following the auto targeting tutorial (move to 800 range and perpendicular etc) but couldn't get the 1, 2, 3 circles to appear on the mini map, so setting the firing speed of the torpedo was guesswork. TIA for tips. |
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#2 | |
Machinist's Mate
![]() Join Date: Apr 2009
Location: Usually in the past....
Posts: 121
Downloads: 144
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#3 | |
Nub
![]() Join Date: Mar 2015
Posts: 4
Downloads: 33
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It tells you how to activate auto TDC in TWOS and how to use it. It is as simple as lock ship with space bar, unlock ship with space bar. Fire torpedo |
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#4 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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Captain AJ ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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#6 |
Navy Seal
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So guys, you are saying that auto targeting as seen in this video, with self adjusting firing solutions when ship is in sight and without any need for target marking/locking or OFEV tinkering, works only for me and no one else?
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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First, in your video you are so close to enemy that you don't need to ID the ship, you can use eyeball with its flag. So you can skip my a) above. I don't know what you do exactly in your video (I did watch it in the past), but if you simply point and fire then you have no control about WHERE on the ship your torpedo will hit, it will always hit dead center. If I fire 2-3 torpedos I don't like them hitting at the same place. If you watch the dials, you will see that the numbers are only updated if you unlock the target after locking it. So the right sequence is not point-and-fire, but lock target/unlock target/aim/fire. By no way will a beginner of the SH series figure this out by himself! But yes, by following your method he will at least hit the target and doesn't need to 'lead the aim' for a precise location hit. Last edited by XenonSurf; 07-23-18 at 06:51 AM. |
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