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Old 11-26-16, 05:23 PM   #7
kevinsue
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Quote:
Originally Posted by Aktungbby View Post
IN SHV do your own shooting with decks-awash-7 meters max! Learn to time shots on the roll! it saves ammo, is more fun and crew B damned then use [SHIFT-H] to teleport rapidly, skipping reclimbing the ladder, back to the bridge to quickly crash-dive as necessary. Your decks awash( riding 'heavy') will assist greatly in the dive time! Make certain the con-tower hatch is open before descending to man your deck gun-saves critical time if suddenly under fire and forced to dive... I never use the crew in deck gunnery. Do give the gunner his improvement points though to improve load times.
Wow! I've never been able to rotate or elevate the deck gun without the gun crew being there when firing it myself. I have on the rare occasion managed to damage or sink an unarmed ship in inclement weather by manoeuvring at very close range relative to where the crew left the deck gun pointing, and then timing the firing with the roll of the boat to get the correct elevation. Desperate measures! There is a Time delay tab in the OFEV that puts a delay between the surfaced/submerged state of the boat but I've never found the right setting to keep the deck or flack gun crews at their posts in rough seas!

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Last edited by kevinsue; 11-26-16 at 05:43 PM.
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