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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 445
Uploads: 0
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![]() Quote:
There were many skippers on early war patrols that did not realise that was what was happening, as far as they were concerned they just kept missing And of course as far as the Bureau of Ordnance was concerned there was absolutely nothing wrong with the torpedoes - they kept to the Department line that it was the skippers fault for entering incorrect data into the TDC And that was not the only problem with the Mark 14 torpedo - there were a number of faults When they would fix one of them, it would then make the next fault apparent Makes for some sobering reading http://www.defensemedianetwork.com/s...u-of-ordnance/ http://www.historynet.com/us-torpedo...rld-war-ii.htm A few things to bear in mind If you have Duds turned on in the options screen you can expect the following until about the middle of 1943 1 - They will run 10-12 feet deeper than set 2 - Magnetic exploders may well either fail entirely, or explode prematurely. Prematures more likely the rougher the sea state 3 - The contact exploder may fail. Failures are more likely with using the fast torpedo speed, and also with impact angles close to 90 degrees Eg a 45 degree angle is much more likely to result in an explosion, pretty much the opposite of how the skippers had been taught to attack in peacetime exercises 4 - This one is a real doozy ![]() ![]() Never mind - the exploders are so lousy it probably won't go off ![]() There is at least one (possibly two) recorded instances during the Pacific Submarine War of a submarine being sunk by its own torpedo (The names of the boats escape me now) Plus who knows. Lots of boats just failed to report in. We do not know if any of them experienced the same situation. Another important thing to bear in mind If you have duds turned off in the options, you should not experience problems 2, 3 and 4 However - your torpedoes will still run 10-12 feet deeper than set until mid '43 Disclaimer - I am going by memory now, but I am sure I have tested this in the past and found it to be the case If anyone has found evidence to the contrary - please post - I will happily be proved wrong ![]() The equivalent would be sending a rifleman into battle with a rifle that will only reliably shoot straight 3 times out of 10. 6 times the shot will not hit anything, no matter where they aim it And one time out of 10 the bullet will shoot backwards straight out of the breech and attempt to hit the user in the face In my opinion the failures of BuORD were negligent, bordering on criminal Even worse was the refusal to accept there may be a problem, and the blaming of skippers for the problems And that it took a whole 18 Months to fix all the problems undoubtedly (IMO) lengthened the Pacific War But that is just my 2 cents A few final things If you stick with it you may find this game the most immersive life consuming game you have ever played The feeling of picking off a fat merchant from a convoy, sneaking away whilst being pinged and depth charged for hours, then surfacing, doing an end around and attacking another ship from the same convoy the next night - well - there is nothing like it ![]() Real cat and mouse stuff I tell you - I must have over 100 games on Steam, plus many more non Steam games But SH4 is the one I keep coming back to Like an old comfort blanket ![]() Plus SH4 is a game I can comfortably play whilst drinking a beer and smoking a cigarette ![]() You are lucky that you found SUBSIM Sure there may not be many of us around these days still playing SH4 - but those of us still here absolutely love this game And you should always find a friendly face to answer any questions you may have And last but not least A hearty welcome aboard dergrunty Good hunting ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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