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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I was always afraid the star would punch a hole in the pressure hull...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Swabbie
![]() Join Date: Sep 2016
Posts: 10
Downloads: 4
Uploads: 0
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Taking the advice from here, I've stayed within 75nm of the mission star, still hasn't turned grey. Weird that I had them turn grey as soon as I reached them before, or perhaps that was the glitch? Question about the 48hr requirement, this time out I no more then "passed over" the mission star when I ran into the convey I mentioned in my first post. After being chased by the destroyer escort for half a day, I was easily 200 or more miles outside that 75nm requirement. Doesn't this mean I've blown this mission or now that I know about this range and time restriction can I still "recover" this mission? It's not a really big thing, as I did sink an battleship, so I'd do this mission over again for the 200 renoun if necessary.
I don't think it was an official UBI forum. Last time I joined one of those it was for the SH 2 or 3 (remember when they sold German U-boat game separate from the Allied Destroyer game for an online experience....yeah...SPAM by the CV load!!!) |
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#3 |
Navy Seal
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it's according to the type of mission what the requirements are and the stock game isn't too clear on that sometimes. Some missions are maintain a station for a length of time. Some missions are sink shipping, a certain amount of tonnage. Some missions call on you to take photos or deliver a spy to shore. It's crucial to ID they type of mission requirements you must fulfill and do it.
To muddy the waters further, missions have the option to allow or not allow you to go outside the radius and then return to complete the mission. Of course the stock game doesn't tell you what's expected of you. In practice, just chase the battleship, put it on the bottom and don't worry about it. When you ask for another mission you'll get the same one again and can do it right. Fine trade for a battleship! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Electrician's Mate
![]() Join Date: Jun 2013
Posts: 139
Downloads: 184
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I had read here that you had to stay within a 50 NM radius of the star so I zoom in on the star use the compass and draw a 48 NM from the center of the star. That always works for me. 72 Hrs sounds right to me not too sure on that though. If you leave the circle the time starts over again. If it means sinking enemy shipping I will leave the circle
Happy Hunting Can't wait for FALL OF THE RISING SUN!!!!!!!!!!!!!! |
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#5 |
Navy Seal
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We're working on a surprise for this problem, by the way! Shhhhhhh!
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__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Swabbie
![]() Join Date: Sep 2016
Posts: 10
Downloads: 4
Uploads: 0
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Update: I was able to complete the mission. Even though I was easily 100nm+ outside the "ring". Game let me "complete" the mission after 48hrs on station. Then turned around and gave me the same mission again with different long/lat position in that straight. No biggie, it's only Dec 13th 1941 and I'm right smack dab in the middle of Japanese shipping lane with 12 fish ready to go!
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