SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
08-08-16, 03:11 PM | #1 |
Born to Run Silent
|
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
__________________
SUBSIM - 26 Years on the Web |
08-08-16, 09:00 PM | #2 |
Ace of the deep .
|
I hope it doesnt become like a job . Enjoy
|
08-09-16, 02:36 PM | #3 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Quote:
Some small weekly steps reports are nice welcomed.
__________________
|
|
08-09-16, 03:21 PM | #4 |
Born to Run Silent
|
Well, traveling + photographing + surveying = no development work during that time period.
__________________
SUBSIM - 26 Years on the Web |
08-10-16, 09:01 AM | #5 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Quote:
__________________
|
|
08-18-16, 12:20 AM | #6 |
Born to Run Silent
|
Work in progress
__________________
SUBSIM - 26 Years on the Web |
08-18-16, 01:31 PM | #7 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game? Hope you are not repeating "doll's crew system" idea spotted at SH5... They looks good only at SH5 trailer...
__________________
|
08-18-16, 02:45 PM | #8 | |
Hellas
|
Quote:
are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
03-14-21, 07:42 PM | #9 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
My CO on the Pasadena was a Buck Ensign on the USS Seawolf SSN 575. This boat was built identical to a Balao class but much bigger to house the Reactor equipment and a few other spaces. Anyhow, He and I got into a discussion about how much more responsive those boats, the one with the controls AFT of the screws were over the Modern Nuke boats. There is a pivot effect that the sims dont model very well at all. Hopefully someday someone will get it, as it helps the subs maneuver better.
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
03-19-21, 02:15 PM | #10 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing. The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied. |
03-19-21, 06:48 PM | #11 |
Commodore
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
Nice! I haven't bought Wolfpack yet, but once the whole boat is accessible, then I'll definitely be very tempted.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
03-19-21, 11:25 PM | #12 | |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
Love it!
Quote:
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
|
03-26-21, 01:32 PM | #13 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 360
Downloads: 3
Uploads: 0
|
Weekly update
Hello everyone!
This week I've started texturing some of the new compartments. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some screenshots of the crew accommodation area and the galley with a few textures applied. The materials and textures are still work in progress. |
03-26-21, 02:23 PM | #14 |
Chief of the Boat
|
Coming along very nicely
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
03-27-21, 09:01 AM | #15 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
Super work!
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
|
|