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Old 08-08-16, 03:11 PM   #1
Onkel Neal
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We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



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Old 08-08-16, 09:00 PM   #2
THE_MASK
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I hope it doesnt become like a job . Enjoy
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Old 08-09-16, 02:36 PM   #3
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Originally Posted by Onkel Neal View Post
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....
Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
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Old 08-09-16, 03:21 PM   #4
Onkel Neal
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Not sure about that but we're asking about development progress...
Some small weekly steps reports are nice welcomed.
Well, traveling + photographing + surveying = no development work during that time period.
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Old 08-10-16, 09:01 AM   #5
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Well, traveling + photographing + surveying = no development work during that time period.
Sure? What is it then?



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Old 08-18-16, 12:20 AM   #6
Onkel Neal
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Work in progress
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Old 08-18-16, 01:31 PM   #7
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Hm, hm, hm...
Does it mean that we will see another crew or co-op players in game?

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
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Old 08-18-16, 02:45 PM   #8
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Originally Posted by PL_Andrev View Post
....

Hope you are not repeating "doll's crew system" idea spotted at SH5...
They looks good only at SH5 trailer...
i agree to that too, is a fatal fail.

are we talking for a simulator around here or no ? 3d eye-candies can be done at the end or in an update
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Old 03-14-21, 07:42 PM   #9
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Quote:
Originally Posted by Onkel Neal View Post
We just got back from Kiel, spent 10 hours going over the U-995, inside and out. We're just about to emerge from silent running....



My CO on the Pasadena was a Buck Ensign on the USS Seawolf SSN 575. This boat was built identical to a Balao class but much bigger to house the Reactor equipment and a few other spaces. Anyhow, He and I got into a discussion about how much more responsive those boats, the one with the controls AFT of the screws were over the Modern Nuke boats. There is a pivot effect that the sims dont model very well at all. Hopefully someday someone will get it, as it helps the subs maneuver better.
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Old 03-19-21, 02:15 PM   #10
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Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





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Old 03-19-21, 06:48 PM   #11
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Nice! I haven't bought Wolfpack yet, but once the whole boat is accessible, then I'll definitely be very tempted.
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Old 03-19-21, 11:25 PM   #12
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Icon14 Love it!

Quote:
Originally Posted by Usurpator View Post
Hello everyone!

This week I've continued working on the U-boat's new compartments, focusing on UV mapping and preparing for texturing.
The engine room, crew accommodation compartment and the galley are now unwrapped. Koji is modeling new merchant ships. Axel is working on the netcode. Here are some work in progress screenshots of the engine room and the crew accommodation area with a basic texture applied.





You know the way your doing this , your work is absolutely One of a Kind!! Absolutely awesome.
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Old 03-26-21, 01:32 PM   #13
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Hello everyone!
This week I've started texturing some of the new compartments.
Koji is modeling new merchant ships. Axel is working on the netcode.
Here are some screenshots of the crew accommodation area and the galley with a few textures applied. The materials and textures are still work in progress.







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Old 03-26-21, 02:23 PM   #14
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Coming along very nicely
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Old 03-27-21, 09:01 AM   #15
Torpex77
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Super work!
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