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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Nov 2006
Location: Mason, MI
Posts: 65
Downloads: 32
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First, the request. I know it's not likely to happen, but thought I'd ask anyway.
Would it be possible for decoys to be made to work on the Narwhal? The only reason I ask, they don't currently, yet they are on the older S-boats. And I know they can be made to work on modded boats since the Ohio class has working decoys. Anyway, just asking. ![]() Now the question. Why is the Narwhal's crush depth set to 80 meters? All the sources I find put it at 90 meters, or 300 feet. Thanks,
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Al Lowe http://www.billybishop.net http://www.redbaron3d.net/ Current System: MSI 760GM-E51 mainboard with AMD FX-8350 8 core processor running at 4.2 GHZ 16GB of DDR3 RAM @ 800 MHZ AMD Radeon R9 285 GPU w 2GB of GDDR5 RAM @ 1375mhz Acer V223W Monitor |
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#2 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3 |
Bosun
![]() Join Date: Nov 2006
Location: Mason, MI
Posts: 65
Downloads: 32
Uploads: 0
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Oh, that's something I've done numerous times. My point is, I should not be getting a warning about exceeding crush depth when I go down to 300 feet. All the sources I've read, online and off say it's test depth was 300 feet. So, you shouldn't get any complaints from the crew until you go below that depth.
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Al Lowe http://www.billybishop.net http://www.redbaron3d.net/ Current System: MSI 760GM-E51 mainboard with AMD FX-8350 8 core processor running at 4.2 GHZ 16GB of DDR3 RAM @ 800 MHZ AMD Radeon R9 285 GPU w 2GB of GDDR5 RAM @ 1375mhz Acer V223W Monitor |
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#4 |
CTD - it's not just a job
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I don't know about the decoy deployments - but, the "test" depth of the subs can be change by mods, if you're running any.
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Bosun
![]() Join Date: Nov 2006
Location: Mason, MI
Posts: 65
Downloads: 32
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![]() I just wish I knew how to do something with the decoy launchers.
__________________
Al Lowe http://www.billybishop.net http://www.redbaron3d.net/ Current System: MSI 760GM-E51 mainboard with AMD FX-8350 8 core processor running at 4.2 GHZ 16GB of DDR3 RAM @ 800 MHZ AMD Radeon R9 285 GPU w 2GB of GDDR5 RAM @ 1375mhz Acer V223W Monitor |
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#6 | |
Navy Seal
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So I'll have to look into the files, which I don't have downloaded yet, to find if the decoys are moddable and can be turned back on again. It won't happen right away but keep my feet to the fire and I'll look into it!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | |
Bosun
![]() Join Date: Nov 2006
Location: Mason, MI
Posts: 65
Downloads: 32
Uploads: 0
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I always looked at decoys in the game as equivalent to shooting debris and such out of the tubes to fake being sunk. But, maybe that's not historical either. EDIT: Just found this post from 2007 regarding US use of decoys: http://www.subsim.com/radioroom/showthread.php?t=121619 Thanks.
__________________
Al Lowe http://www.billybishop.net http://www.redbaron3d.net/ Current System: MSI 760GM-E51 mainboard with AMD FX-8350 8 core processor running at 4.2 GHZ 16GB of DDR3 RAM @ 800 MHZ AMD Radeon R9 285 GPU w 2GB of GDDR5 RAM @ 1375mhz Acer V223W Monitor |
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