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Old 04-26-06, 01:32 PM   #21
Heibges
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Join Date: Feb 2004
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Quote:
Originally Posted by JScones
41,255 tons. Running RUb with some other realism tweaks via SH3Cmdr.

I'm at 77% realism because I let the other officers do their jobs!

I average about 20,000 tons per patrol. Still yields too high a career tonnage for my liking (last two careers resulted in over 300k sunk after 16 patrols).
I totally agree with you. I didn't find average 20K per patrol realistic. High tonnage totals bothered me in all subsims. In Silent Hunter it was impossible to leave port without sinking 75,000tons. But with Surface Search Radar and 24 Torpedoes, what are you going to do?

A big problem is that is way easier to find targets by remaining submerged, relatively immobile, and listening with the hydrophones, when in fact the Uboats remained on the surface, mobile, and visually scanned the oceans.

The Uboat Commanders Handbook says to do soundchecks at dawn and dusk under most conditions. Just following this rule will cut your tonnage per career by 35% to 50%.

My last career was 13 Patrols for 160K. This included one patrol for 60K when I located a convoy with 5 Tankers. On 4 of the 13 patrols I saw no targets and sank no ships.

So if this is the kind of realism you are looking before, try this for a couple of patrols.

The beauty of this is that not only are you using uboat tactics, but it works equally we using manual or auto tdc. Your tonnage will be cut in half either way.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
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