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Old 06-28-16, 04:07 PM   #1
themrwho
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First offical large team meeting has finished and many tasks have been created to add onto my inital protoyping. More news soon, been online for 14 hours+
Checked out the forum thread and your videos; your progress looking good so far! I really hope you don't lose interest before you release version 1.0 as it is an incredibly long journey to design and implement a complex game like this.

I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4?

origin rebasing with custom mathlib or massive engine modification (almost rewrite)?
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Old 07-02-16, 09:23 AM   #2
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I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4?

origin rebasing with custom mathlib or massive engine modification (almost rewrite)?
Thank you for your interest in our project!

It seems that none of the major (and affordable) engines have exactly what we require with regard to a massive scale ocean, so there is no doubt that we will be facing a few technical challenges. That being said, we do have some options available to us, including origin rebasing or even developing some custom engine mods.

To be completely honest, we have been spending the last few weeks re-organizing and focusing on developing a detailed project plan. Very soon we will be resuming production and taking a hard look at how we will be approaching this issue.
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Old 07-08-16, 10:29 PM   #3
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After inital planning work starts with more manpower, with more on the way.

Groton, CT is getting played with.



Those of you who know Groton know the scale is off, fixing up in the morning.

More soon including a trailer. Keeping as much as possible under wraps for the time being.
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Old 07-09-16, 03:57 PM   #4
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A sneak peak at the sneak peak trailer

More to come very soon.
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Old 07-12-16, 12:40 PM   #5
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58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
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Old 07-13-16, 08:46 AM   #6
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58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
your publicly available trello was great for those interested in your project. I understand you now moved your project planning and progress tracking to a "dedicated project management platform".

any plans to provide public read-only access, like before?
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Old 07-15-16, 10:10 AM   #7
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your publicly available trello was great for those interested in your project. I understand you now moved your project planning and progress tracking to a "dedicated project management platform".

any plans to provide public read-only access, like before?
The software were using does export to a mostly-human-readable code style, similar to the files modders use in some simple Silent Hunter mods, if one of our current/future programmers or myself found the time to write a parser to take that data say weekly and update the website we most definitly will, otherwise we'll be releasing weekly updates.

I promise antoher screenshot today of something we've been toying with.
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