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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
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I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4? origin rebasing with custom mathlib or massive engine modification (almost rewrite)? |
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#2 | |
Arctic Warrior
Join Date: Oct 2008
Location: Coventry, CT
Posts: 7
Downloads: 2
Uploads: 0
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It seems that none of the major (and affordable) engines have exactly what we require with regard to a massive scale ocean, so there is no doubt that we will be facing a few technical challenges. That being said, we do have some options available to us, including origin rebasing or even developing some custom engine mods. To be completely honest, we have been spending the last few weeks re-organizing and focusing on developing a detailed project plan. Very soon we will be resuming production and taking a hard look at how we will be approaching this issue.
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Big Willy DIE-r Just a guy makin' games with pals.. |
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#3 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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After inital planning work starts with more manpower, with more on the way.
Groton, CT is getting played with. ![]() Those of you who know Groton know the scale is off, fixing up in the morning. More soon including a trailer. Keeping as much as possible under wraps for the time being.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#4 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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A sneak peak at the sneak peak trailer
More to come very soon.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#5 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#6 | |
Torpedoman
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any plans to provide public read-only access, like before? |
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#7 | |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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I promise antoher screenshot today of something we've been toying with.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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