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Old 07-12-16, 12:40 PM   #1
nsomnia
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58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
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Old 07-13-16, 08:46 AM   #2
themrwho
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Quote:
Originally Posted by nsomnia View Post
58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
your publicly available trello was great for those interested in your project. I understand you now moved your project planning and progress tracking to a "dedicated project management platform".

any plans to provide public read-only access, like before?
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Old 07-15-16, 10:10 AM   #3
nsomnia
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Originally Posted by themrwho View Post
your publicly available trello was great for those interested in your project. I understand you now moved your project planning and progress tracking to a "dedicated project management platform".

any plans to provide public read-only access, like before?
The software were using does export to a mostly-human-readable code style, similar to the files modders use in some simple Silent Hunter mods, if one of our current/future programmers or myself found the time to write a parser to take that data say weekly and update the website we most definitly will, otherwise we'll be releasing weekly updates.

I promise antoher screenshot today of something we've been toying with.
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Old 07-15-16, 12:25 PM   #4
nsomnia
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An early stage pic of the playable port: New London Submarine Base, Groton, CT, USA (its one of the larger maps modern games can create, there is 8x24km explorable on foot technially it would take you hours to walk from one end to the other) we will be doing procedural coastline generation for the rest of the world obviously going to this much detail for the entire earth is near impossible. The entire river is to be populated to historical or well known landmarks/buildings/roads etc.

Trailer still in the works. Getting old concept models replaced with half decent ones. it will be exciting, were behind schedule, but thats the way game development works early on.

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