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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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58.16 manhours estimated left for the trailer. We are doing a recruiting drive after, if anyone has any skills they think might help before then let me know: get on the team early.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#2 | |
Torpedoman
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any plans to provide public read-only access, like before? |
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#3 | |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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![]() Quote:
I promise antoher screenshot today of something we've been toying with.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#4 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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An early stage pic of the playable port: New London Submarine Base, Groton, CT, USA (its one of the larger maps modern games can create, there is 8x24km explorable on foot technially it would take you hours to walk from one end to the other) we will be doing procedural coastline generation for the rest of the world obviously going to this much detail for the entire earth is near impossible. The entire river is to be populated to historical or well known landmarks/buildings/roads etc.
Trailer still in the works. Getting old concept models replaced with half decent ones. it will be exciting, were behind schedule, but thats the way game development works early on. ![]()
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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