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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I know not indeed what many thinks when about 250 - 300 kg of Torpex or explode under a ship?!?
Torpex is a certain proportion of aluminum, which is liquefied by the spark and then separately reacted with water, it makes the explosion nearly 5x as much ... just as an example, a USS Texas would be one (maybe two) Kiel shot been a German submarine probably sunk. Only times to note - for the same reason both towers of the World Trade Center collapsed in 09/11 ... liquid aluminum and water. |
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#2 | |
Officer
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However, it's not the torpedo damage that so many people are complaining. It's the way ships sink. For example, a Maya heavy cruiser, 15000 ton (full) displacement warship, with hundreds of watertight compartments, damage control parties and 1000 crew, sinks in less than a minute. I've seen battleships sink faster than this. A well placed torpedo hit would indeed do grave damage to her, but she'll not go down under a minute no matter where it hit her. And beside all this, you get the message "Ship destroyed", before your second torpedo launched 2 seconds later, explodes on her. That's an immersion killer, if you ask me. |
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#3 |
Stowaway
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Oh ... then I have again misunderstood, my English is unfortunately very poor.
However, I have not a problem with the Sink Times because I play with SH4 TMO_RSRDC_OTC and my little ModSoup. In said ModSoup among other ISP is included with the game-relevant files, which some but shifts the sinking behavior toward reality. ![]() |
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#4 | |
Officer
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![]() Be well, Billy. |
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